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Grey Hack News

Update v0.8.5025a

[h3]Changelog[/h3]

- Fixed crash in scripting when indexing in a map using null as the key.

- Fixed crash in net_session methods if they were called directly with an object that was not of type net_session.

- Fixed bug in metaxploit.rshell_server that could cause a crash when trying to establish a connection with a rental network that has been deleted.

- Public addresses cannot be accessed in the Browser from CTF networks.

Update v0.8.5020a

[h3]Changelog[/h3]

- Fixed Bug #1044: MetaMail.send crashes the script.

- Fixed Bug #1046: mail_login returns wrong MetaMail object.

- Fixed Bug #1051: MetaMail is immutable until the script is restarted.
temporarily reverted

Update v0.8.5014a

[h3]Changelog[/h3]

- Fixed bug that caused certain scripting calls to slow down significantly, especially those related to the router, if many networks have been generated in the world.

[h3]Update v0.8.5011a[/h3]

- Updated the rules for CTF missions.

- Moved the CTF rules window to the account creation instead of mission creation.

- You can view the CTF rules at any time in Multiplayer under Preferences > Rules > CTF Rules.

- Removed CTF missions that had been blocked by a moderator to start over with the new rules.

- Added a 10-second cooldown in bank transactions.

- Made several adjustments to the maintenance of the multiplayer database.

Update v0.8.5005a

[h3]Changelog[/h3]

- Improved performance of player management and access to online players (2)

- Fixed bug in private Chat messages that could cause messages from one of the players to not be sent, even though they appeared as sent.

- Fixed bug that could cause private Chat messages to be sent to the wrong player.

- Fixed crash when removing the player from the chat upon exiting the game if they were connected to more than one channel, which could cause unexpected behaviors in the chat for the rest of the players.

Update v0.8.5000a

[h3]Changelog[/h3]

- Fixed crash when synchronizing certain changes in the client when there was more than one player connected to the same computer.

- Fixed crash when using computer.close_program if the script had already ended for other reasons just before completing the method call, potentially causing unexpected behavior.

- Fixed regression bug that could leave a player offline in a corrupt state while their instance was being deleted, causing unexpected behavior in the actions of other players until the next server restart.

- Temporarily reverted previous server update about old process list to persist after restarting the server, as it caused problems with other elements such as rshells.

- Fixed regression bug that could cause the game server to stop accepting new login connections.