1. Grey Hack
  2. News

Grey Hack News

Nightly Build: Developer Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable and this means that the next development cycle has already begun. Therefore the public version will not receive updates for a while, (unless there is a need to fix some critical bug) until the development of the Nightly Build ends and merges as usual.

As many of you already know, the nightly build is the development branch where new game features are added before moving them to the main branch. Initially it will be available only for debuggers, and later once it reaches a playable state, it will open up to all players to help with testing before publishing on the main branch.

As we saw in the announcement of the last merge, all the planned gameplay elements have been implemented and the Roadmap is almost complete, so we only have one more Nightly build until version 1.0 to get out of Early Access, in which I will focus on finishing the last pending elements of the roadmap.

Now that we already have Music, the elements that remain to be developed include deep bug fixing, a complete Tutorial rework, more missions, QOL improvements, and a complete revision of the logic of the stocks companies in addition to balance and adjustments of existing systems.

One of the main points of this Nightly is the Tutorial rework. It will expand considerably the current tutorial, with extra visual aids so that it is more intuitive to follow. In addition, a series of special missions will be added that will serve as support to the tutorial, so that the introduction of new game elements to the player is more pleasant and easier to learn. The Manual will also be expanded to try to have the maximum parity possible with the new tutorial, in this way any information can be consulted without necessarily having to restart the tutorial.

The Nightly build will be available for everyone during Q1 2026, including the new tutorial, the first batch of new missions in the Hackshops and Police Stations, as well as the first adjustments and balancing of the Stocks system. The remaining features listed above will be implemented during the public nightly period since these parts will especially require feedback.

Exciting times are coming!
Thanks for your support.

Update v0.9.6178

[h3]Changelog[/h3]

- Fixed regression bug [1247] that prevented the Gift.txt file from being created on the desktop when starting a new game, even if the part of the tutorial about connecting to a wifi had been completed previously.

- Removed obsolete information about coupons in the Mission contract window.

- Fixed bug that prevented the message “Maximum number of Terminals in execution reached” from being displayed, causing a crash that could lead to unexpected behavior.

Update v0.9.6173

[h3]Changelog[/h3]

- Fixed crash in Browser that could cause the game to close when trying to access certain web pages.

- Only root or users in the root group can execute computer.reboot

- When performing a backup, restore, deletion, or applying changes to the network from ConfigLan, any scripts running on the network devices are killed, instead of preventing the action by displaying the message "This action cannot be performed while there are scripts running in this network".

Update v0.9.6168

[h3]Changelog[/h3]

- Fixed Bug #1243: No titles in windows when UI scale is less than 75%

- Fixed Bug #1246: Sudo throws error when launching from custom bash that expects params

- Fixed bug in the manual entries for passwd and useradd, which were displaying incorrect information.

Update v0.9.6161

[h3]Changelog[/h3]

- Fixed Bug #1035: bitAnd returns 0 for a >= (2^32-1) operand

- Fixed bug that allowed a fired or dead superadmin NPC to continue intercepting overflows.

- Fixed bug in netsession.flood_connection that allowed superadmin NPCs to avoid the attack even if they were fired or dead.

- Fixed bug that allowed invalid characters such as char(10) to be used as file and folder names.

- Fixed crash in file.move when attempting to move the "/" directory.

- Fixed crash in shell.connect_service when calling the method without parameters, instead of returning null.

- Fixed bug in FileExplorer when creating a file or folder from the context menu and pressing the escape key, resulting in an icon without an associated file named "?".

- Fixed bug in FileExplorer when renaming a file from the context menu and pressing the escape key, leaving the character "?" at the end of the name and showing the error "There is already a file with that name."

- Fixed bug in FileExplorer when creating a file with an already existing name in the same folder, overwriting the file instead of displaying an error informing that the name already exists.