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Grey Hack News

[Nightly] Update v0.7.3194a

[h3]Changelog[/h3]
- Fixed regression bug that could crash an script in an apparently random way.

- Various optimizations to improve CPU usage on the server side.

- Fixed crash when obtaining a remote shell on a router that had been restored from the database.

- Fixed bug in the trafficNetwork program that caused an intensive use of the CPU in the client, in addition to an incorrect camera view.

[Nightly] Update v0.7.3187a

[h3]Changelog[/h3]
- Optimization in the generation of npcs when restoring from the database.

- Fixed major bug when sending emails to npcs where the message "Mail not delivered" could be returned.

- Improved the processing of user_input so that it does not interfere with the print method.

[h3][Nightly] Update v0.7.3182a[/h3]
- Fixed bug in terminal that could crash client when receiving print data continuously.

[Nightly] Update v0.7.3180a

[h3]Changelog[/h3]
- Implemented scripting dynamic speed execution. Now the scripts speed adjust in real time to the server load.

- Fixed memory leak causing the server shutdown when all available RAM had been used.

[h3][Nightly] Update v0.7.3170a[/h3]
- Fixed crash when creating the network for the tutorial mission, causing the mission email not to be sent to the player.

- Fixed bug that could prevent the player from re-entering MP mode if a crash had previously occurred while exiting the game.

Fixed regression bug that prevented reply to mission emails.

[Nightly] Update v0.7.3168a

[h3]Changelog[/h3]
- Migration of the database to mysql in Multiplayer mode, solving database locks, data loss and unexpected behaviors when there was a lot of concurrence of player actions.

[h3][Nightly] Update v0.7.3148a[/h3]
- Updated code that process the steam libraries to fix the bug in MP where sometimes the steamId can't be retrieved by players, showing the message "Steam start session failed".

- Fixed regression bug that caused to show the message "This user is already online" when connecting to MP if the player had previously left the game without connecting to any network.

[h3][Nightly] Update v0.7.3149a[/h3]
Fixed critical regression bug, causing all players to be kicked from the server when any player exited the game.

[Nightly] Update v0.7.3146a

[h3]Changelog[/h3]
- Fixed bug in iwconfig causing any password to be accepted when connecting to a router on the local network.

- Fixed crash when using aircrack if the wifi network had been changed during the aireplay process.

- Fixed bug that caused lan routers not to be restored correctly after a server restart, causing various problems and crashes, including an empty bssid and essid after performing ifconfig after connect.

- Fixed bug that caused the error "router not found" when starting the game, if you had previously quit the game while connected via wifi to a router on the local network.

- Fixed bug in ScanLan when showing a disabled wifi in the main router.