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Grey Hack News

Update 0.8.4520a

[h3]Changelog[/h3]

Fixed regression bug that caused an error message to be displayed incorrectly when trying to install hardware while one or more scripts are running.

Update 0.8.4519a

[h3]Changelog[/h3]

Fixed bug #967: Exploit failing with insufficient amount of computers connected to the gateway even if the requirements are met when hubs are involved

Nightly Build: Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable, and this means that the next development cycle has already begun. Therefore, the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

[h3]Internal core systems rework[/h3]

The nightly build has already been in development for several weeks, and this time I am focusing on updating and redesigning several key systems of the game, such as world generation, which dates back to before the full range of IPv4 was included.

For a while, patches and workarounds for these systems were sufficient to keep the game world running while new playable features were being added, but at this advanced stage of development, these outdated systems are causing various problems that are interfering with the development of the game, so it is time to review and re-do the necessary systems, such as world generation, interaction with files and devices in general, web page management and search, etc.

These internal changes will be transparent to the player, as gameplay will not change, but will bring several visible improvements such as a drastically smaller savegame size in Single Player mode, greater overall stability of the game in both Multiplayer and SinglePlayer, and greater game response and script processing in certain circumstances, as well as the correction of known bugs (like the file content corruption bug) among other improvements.

Not only will it result in a more stable gaming experience, but these internal improvements will facilitate the inclusion of new features listed in the Roadmap.

[h3]CTF and more missions[/h3]

Although this nightly build is mainly dedicated to improving the backend of the game, some new gameplay features will be included.

Support will be given so that players can create CTF (capture the flag) events in a more "official" way, with several tools to facilitate the creation and dissemination of the news that a new event has just been created and its rewards.
In these events, a player will create a challenge that other players must overcome, such as obtaining a specific file from a remote server.

There will also be new hidden and karma missions, more elements of lore, and a complete replacement of the art shown on websites and images of JPG files.

Due to the special nature of this nightly build, it is possible that it will be available publicly earlier than in previous cycles.
More news soon!

Update 0.8.4517a

[h3]Changelog[/h3]

- Fixed bug #959: Replacing /var with a text file disables logging.

- Fixed bug that could cause files to be created with the same name as another existing file in the folder without overwriting it.

- Fixed game server exploit that allowed the player's computer to be created with empty name and password.(2)

- Fixed game server exploit that allowed scripts to run detached from a terminal.(2)

[h3]Update 0.8.4518a[/h3]

- Fixed regression bug from the last update impeding to launch scripts in new terminal windows from remote computers

- Fixed bug #922: System setup does not limit username "guest".

- Fixed bug which could cause warning/error messages to appear behind windows of programs that are open at the same time

Update 0.8.4515a

[h3]Changelog[/h3]

- Fixed bug #958: Player website port 80 showing as closed with specific nmap code using Router.device_ports

- Fixed game server exploit that allowed to access to any router configuration from Browser and save changes.

- Fixed game server exploit that allowed to get any file in a machine ignoring the filesystem permissions using the Mail file attachments.

- Fixed game server exploit that allowed the player's computer to be created with empty name and password.

- Fixed game server exploit that allowed using invalid file names when compiling a script with CodeEditor or creating a folder from the UI.

- Fixed game server exploit that allowed to set an invalid IP and gateway for a rental machine when using ConfigLan.

- Fixed game server exploit that allowed connect to a wifi that is not in range using the UI.

- Fixed game server exploit that allowed scripts to run detached from a terminal.

[h3]Hotfix Update 0.8.4516a[/h3]

- Fixed regression bug in FileExplorer failing to open text files.