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Grey Hack News

Update v0.9.6168

[h3]Changelog[/h3]

- Fixed Bug #1243: No titles in windows when UI scale is less than 75%

- Fixed Bug #1246: Sudo throws error when launching from custom bash that expects params

- Fixed bug in the manual entries for passwd and useradd, which were displaying incorrect information.

Update v0.9.6161

[h3]Changelog[/h3]

- Fixed Bug #1035: bitAnd returns 0 for a >= (2^32-1) operand

- Fixed bug that allowed a fired or dead superadmin NPC to continue intercepting overflows.

- Fixed bug in netsession.flood_connection that allowed superadmin NPCs to avoid the attack even if they were fired or dead.

- Fixed bug that allowed invalid characters such as char(10) to be used as file and folder names.

- Fixed crash in file.move when attempting to move the "/" directory.

- Fixed crash in shell.connect_service when calling the method without parameters, instead of returning null.

- Fixed bug in FileExplorer when creating a file or folder from the context menu and pressing the escape key, resulting in an icon without an associated file named "?".

- Fixed bug in FileExplorer when renaming a file from the context menu and pressing the escape key, leaving the character "?" at the end of the name and showing the error "There is already a file with that name."

- Fixed bug in FileExplorer when creating a file with an already existing name in the same folder, overwriting the file instead of displaying an error informing that the name already exists.

Update v0.9.6156

[h3]Changelog[/h3]

- Fixed bug in ConfigLan that allowed a network to be deleted while a script was running from it, which could cause unexpected behaviors.

- Fixed bug in Terminal that could cause freezes or the game to become unresponsive momentarily when trying to read non-existent characters in the charset continuously.

Update v0.9.6154

I’m pleased to announce that Grey Hack finally has music!

Over the last two months I’ve been working exclusively on composing the game’s soundtrack, resulting in a total of 10 tracks. One of them is an easter egg, and I still have to decide when it will be played in the nightly build.

The idea was to create music that is generally slow and not too distracting from what you’re doing, with a few more energetic tracks here and there. Music will start automatically when the desktop loads and will play tracks in random order, prioritising the slower ones. There will also be occasional, longer pauses of silence between some tracks.


A basic Music Player has been added to the top bar. It lets you skip to the next song or explicitly play any track from the playlist. After that track finishes, playback returns to random mode. The new Audio option has been added to the main menu, and it’s also available in Settings.exe.


For now there are still no UI sound effects (apart from a few when booting the computer and the boot up chime), but they will be added in the next nightly build.

I hope you enjoy the soundtrack! For those who would like to listen to it outside the game, the original soundtrack DLC will be available for purchase soon.

Thanks for your feedback and support!

Update v0.9.6123

[h3]Changelog[/h3]

- Updated Unity: Addressed CVE-2025-59489

- Fixed bug in the chat when applying an incorrect font when displaying Polish diacritic characters.

- Corrected typos in the English language in several places.