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Update 0.8.4512a

[h3]Changelog[/h3]

- Fixed scripting crash when determining the type of some player built objects

- Fixed crash when using an invalid range char in the char method

- Fixed bug #802: can't use option in traffic network program on police network

- Fixed bug #952: Ability to assign machine to local ip x.x.x.256 via WIFI

[h3]Update 0.8.4513a[/h3]

- Fixed regression bug in user_input method introduced in the last update

Update 0.8.4511a

[h3]Changelog[/h3]

- Removed "This user is already online" message when forcing the previous MP session to be deleted if the player log in before it was automatically deleted due to the previous session timeout (2)

- show_procs method can no longer be used during the ssh encryption process

- Fixed crash in push method when trying to add a null value in a map

- Fixed crash in range method when using null as parameters

- Fixed crash in scripting when not correctly evaluating null values when working with indices in certain situations.

Update 0.8.4510a

[h3]Changelog[/h3]

- Fixed Bug 941: Connect disabled home network via wifi

- Fixed Bug 942: Schedule payment not updated properly

- Fixed Bug 943: Ability to restore a disabled network without payment

- Fixed various issues in connection to rental networks that were previously home networks (before the last gameover) when applying changes in ConfigLan

- Fixed Bug 936: script execution using symlink from FileExplorer result in a background process without a terminal attached

- Fixed Bug 937: Ability to create binaries that could be used by certain applications

- Removed "This user is already online" message when forcing the previous Multiplayer session to be deleted if the player log in before it was automatically deleted due to the previous session timeout.

Update 0.8.4503a

[h3]Changelog[/h3]

- Fixed Bug 932: 2 machines on same local ip

- Fixed Bug 933: Ability to purchase more than 1 home network

- Fixed Bug 934: Free income by exploiting schedule payment

- Fixed crash that could occur when connecting from the same computer to different networks from multiple scripts consecutively causing unexpected behavior.

- Fixed bug that forced an ethernet connection to the home network after applying any change in ConfigLan if the player was connected by wifi to the same network.

Update 0.8.4497a

[h3]Changelog[/h3]

- Execution of scripting methods rshell_server, net_use, get_router and connect_service is not allowed if the player is not connected to the internet.

- Execution of commands in a terminal connected to a remote computer is not allowed if the player has completely disconnected from the network

- If the player completely disconnects from the network any running script stops. (in the future this will be limited only to scripts that connect to remote machines)

- Fixed Bug #918: Invisible from the world with gateway 0.0.0.0 after restoring the home network while connected to it

- Fixed Bug #931: Lose ownership of wallet when reseting the home computer twice in a row