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Update v0.7.2603a

Changelog

- Fixed bug #358: running Settings.exe on a server shows local settings

- Fixed bug in Multiplayer mode that caused the free/used disk space information to be displayed with incorrect values from the Settings panel.

- Fixed bug that caused a double ".src" to be placed in the file name when downloading the exploit source code from the hackshops.

Update v0.7.2600a

- Fixed bug that caused a crash when opening the game on machines using windows 32 bits.

- Now the crypto.so library is searched in the current path, in addition to /lib, in the exploits generated in stores that decrypt passwords.(2)

- Updated network transport.

Update v0.7.2597a

- Fixed regression bug which caused the Linux machines could not connect to Multiplayer mode.

- Updated network layer system.

Update v0.7.2596a

Changelog


- Fixed critical bug in multiplayer mode that could cause the game server to not accept new player connections until it restarted.

- Fixed bug that caused a crash in the game when started without internet connection.

- Fixed a bug that caused admins not to properly restore the libraries of a system under certain circumstances.

- Fixed several scripting crashes.

- Now the cryto.so library is searched in the current path, in addition to /lib, in the exploits generated in stores that decrypt passwords.

NOTE: exploits of this type already downloaded will have the old code. You have to download it again from the store.

Public Update: v0.7.2590a

The public build has been updated with the latest available version of the game!

Version 0.7 brings important features such as Scripting, a renewed Exploits System, support for macOS, community translations and more interesting things, as well as bugfixes.

To celebrate, the game is on sale for a week.
Soon there will be an increase in the price of the game, so if you are interested in buy a copy, now would be the right time for it!

Keep in mind that version 0.7 is not yet complete and its development will continue in the next cycle of the Nightly Build, which will be available very soon.

You can check the updated Roadmap here.

Below you have a list of the most important changes and additions:

Scripting System


Now you can program your own tools and exploits.

The game scripting completely changes the internal operation of the programs, since instead of being "hardcoded" in the game, now they will use the same APIs that players can use to create their own programs.

This means that, for example, you can check the nmap source code, modify it and compile it in the game. This mechanics will be applied to all existing programs, as well as to the exploits system.

You can check the source code of these programs from the Manual.

NOTE: Some commands have not yet been migrated to the scripting system. In subsequent updates the remaining commands will be migrated.

If you are not interested in programming, you can continue playing and progressing in the game normally, since these changes are transparent to players who do not wish to program.

Renewed Exploits System


The Exploits System has been completely renewed, with a deeper and more dynamic system.

This system is based on the libraries stored in the OS. Now some programs need to have certain libraries installed to work. In next updates this number will be increased.

Currently the system has ready the main vulnerability, buffer overflow, on which exploits and attacks that can be made are based. In the next updates this system will expand to add more modules and therefore more actions as well as other main vulnerabilities besides buffer overflow, such as code injection and more.

If you prefer not to program, you can buy and download the tools and exploits of the Hackshops, as usual, to perform your jobs.

Improved Trace System


The Trace System is now less aggressive, an admin will not perform a passive trace against a player if he is currently performing one against him, even if it is a different action. This avoids repeated trace catches from the same admin in short periods of time.

Now when the trace system catches a player, he will be notified up to two times of the infraction, the third warning will be the game over.

The Game Over screen and the warning notices show the Administrator information and the network from which the trace was made.

Renewed Game Network System

The network layer used by the game has been completely replaced by a lightweight, secure and more stable solution.

With the new network system the game server uses less resources, there is better control of the lag with respect to client connections and therefore the random disconnections that sometimes occurred without apparent pattern should be solved, in addition to other network instabilities.

New commands and tools

New commands based on real UNIX commands have been added, including chown, chgrp, groupadd, groupdel, etc as well new tools available in the Hackshops that will help you to perform your attacks.

macOS support

Official support for macOS has been added!
The game is compatible with version 10.12 (Sierra) or newer.

Community Translations

An option has been added to create and download community translations through Steam Workshop. If you want to collaborate by adding a translation you can check the guide here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1870306717

More news soon!

[Nightly] Update v0.7.2589a

Changelog

- Fixed bug that caused the entry in the Manual Scripting > Basics not to be displayed.

- Added tutorial window with basic information the first time CodeEditor is opened.

- Fixed regression bug that caused some tutorial windows to be displayed even if they had already been shown previously.

Translation Editor:

- Added support to include a preview image for Steam Workshop.

- The following text has been added:
TUTO_CODE_EDITOR

[Nightly] Update v0.7.2585a

Changelog

- If the player is doing the first mission of the tutorial, the victim's computer admin will not perform any type of trace against him.

- To prevent abuse in Multiplayer mode, the OS color theme is no longer automatically applied when the content of the file Theme.conf is changed manually by text editing.

- Now the OS color theme is shared by the SinglePlayer and Multiplayer modes.

- Added missing documentation from scripting methods.

Translation Editor:

- Added button in Translator Editor to apply the code style in the sample scripts.

- Fixed crash in Translation Editor when loading a page of new text while editing a language created with an earlier version of the game, causing certain data not to be saved correctly.

- New texts added:
DOC_CLOSE_PROGRAM, DOC_CONNECT_WIFI, DOC_CREATE_GROUP, DOC_DELETE_GROUP, DOC_GROUPS, DOC_WIFI_NETWORKS, DOC_SMTP_USER_LIST, DOC_GROUP, DOC_SET_GROUP, DOC_PRINT, DOC_PUT

Known issues: The bold and Code styles are cleaned after apply the text colors. As workaround, apply the bold and Code styles after apply the colors.