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Update v0.8.4464a

[h3]Changelog[/h3]

- Fixed #Bug 903: Convert coupons into money using refunds

- Fixed bug when connecting to the home network via ethernet, creating an internal duplicate of the player's computer causing all sorts of unexpected behavior.

Update v0.8.4462a

[h3]Changelog[/h3]

- Fixed regression bug that prevented the price of the coins from being updated. Note that the price is updated every two real hours from the transactions made in that period.

- Fixed regression bug that prevented changing the background color of the terminal.

- the whois command no longer displays information about the admin on rental servers and home networks.

- Fixed bug in ConfigLan that allowed to use the local IP of the player in a newly added device while it is connected to the home network, which could cause unexpected behavior.

Update v0.8.4458a



The public build has been updated with the latest available version of the game!

As usual, since the nightly build has merged to the public version, the nightly build has been disabled until the next cycle.

Note that version 0.8 is not complete with this update, there are still future additions to be included to consider version 0.8 complete.

[h3]Network layer rework[/h3]

The network layer has been completely replaced by a new system improving overall stability in Multiplayer, as well as fixing various issues that could arise when using slow or unstable connections like some Wi-Fi connections.

In addition, these changes in the network have also allowed certain improvements in the scripting system, facilitating the inclusion of new elements, as well as increasing the speed of execution and response.

[h3]Economy[/h3]


The first iteration of the economy is completed. This brings several important changes to different aspects of the game along with the inclusion of the Blockchain service for players to create their coins. Note that everything is simulated, there is no real crypto-currencies in the game.

Players who create a coin have to create services that will be used by other players. The popularity and value of these coins will largely depend on the services created by these players.
These services, coins, as well as the wallets, can be hacked, being able to manipulate the value of a currency in various ways or even destroy it, affecting everyone who is using it.

In addition, now the players will have to face different monthly payments of services that they hire, such as rental servers or ISP.

[h3]ISP[/h3]


ISPs (Internet Service Providers) have been introduced allowing the player to rent their own network. This includes the possibility of being able to connect from your computer to your own network through the network cable instead of Wi-Fi, which may be beneficial for certain situations. In addition, it also adds the possibility of deactivating any installed network card from the desktop widget.

This type of networks are very similar to rental servers and their configuration is done in the same way using ConfigLan.

When hiring ISP or renting a normal server you can choose between different internet speeds that will influence the total monthly cost.

[h3]Summary[/h3]

In addition to the main changes, different aspects of the game have been improved and lots of bugs have been fixed. The tutorial has been improved as well as the manual. Here is the changelog with a summary of the changes.

[h3]Changelog[/h3]

- Replaced Game Network Layer.

- Economy revamp.

- Added auto-script execution in players computers when the system boots. You need to place the desired scripts to be auto-executed inside the folder /etc/init.d

- Added new scripting objects: Service, Blockchain, Coin, Wallet and Subwallet

- Improvements in the manual and the tutorial.

- Added new programs in shops: wallet and Stocks.exe

- Moved rental servers purchase from shops to IPS webpages

- Removed starter money when registering a bank account and implemented coupons when starting a new game that can be exchanged for hackshop programs and exploits.

- Added new Service object to the scripting system, which can be obtained by importing libssh.so, libftp.so, libchat.so, libhttp.so, librshell.so, librepository.so libraries using include_lib.

- Migrated the chat, ssh, ftp, rshell, http and repository services installers from shops to scripting, as well as the binaries to start and stop the service. You can check the source code of the installers using CodeEditor. For example CodeEditor.exe -code ssh-server

- Now you can call the launch method consecutively without limitation on the number of calls. Nested launch calls are still limited to a maximum of 15.

- Added ISPs (Internet Service Providers) allowing the player to rent their own network to connect from their computers via ethernet or Wi-Fi as well as choosing the connection speed.

- The speed of the hard disk can affect the connection speed, which can cause bottlenecks. Make sure you have a fast hard drive if you also have a fast connection.

- Added graphics cards (GPU). Used for mining crypto currencies.

- If the computer does not have a dedicated GPU installed, the CPU is used for mining, although it is much slower than a GPU. In addition to a good GPU, the rest of the computer hardware is taken into account for the mining processing, included the RAM speed. Therefore slow hardware can negatively impact the speed of the GPU.

- Added Social Engineering option "Outdated library found" for an administrator to update a library in the entire local network to the latest available version.

[Nightly] Update v0.8.4456a

[h3]Changelog[/h3]

- Added whoami command included by default in all filesystems (it will be applied after a wipe or player reset)

- It is accepted to use the full domain name in Social Engineering as a company name

- Fixed bug that allowed to exceed the total limit of files in a filesystem

- Updated mission mail text "corrupt data" including information about the reboot command

- Added missing information in the manual about the pwd and reboot commands

- Added new entry in the manual Getting Started > Karma & reputation

- Added CCTV section in the manual in the Getting Started > General tips section

- Renamed field in Social Engineering [Name] to [User_Name]

- Fixed bug in Browser that could cause searches not to be displayed after clicking on player-made web links, for example recent webs

[Nightly] Update v0.8.4451a

[h3]Changelog[/h3]

- After a gameover or restart, rental servers stay disabled instead of being removed from the world. The player can restore them from ConfigLan after registering a new bank account. Home networks are still removed after a gameover or restart.

- Excluded the pages of smartphones and cars in the web searches with the keyword "shop" (will apply after a database wipe)

- In bank transactions, the slider shows the maximum available in the account, deducting the 15% fee at the end.

- Fixed bug when displaying the credentials of a coin in Accounts after it has been deleted.

- Fixed bug that caused the credentials of a recently created coin to not be shown in Accounts until the game was restarted.

- Fixed bug #897: Deleting subwallet does not delete Stock.exe trades associated with it

- Fixed bug #888: Ram widget always show 1000 memory

- Fixed bug #899: AdminMonitor.exe does not update in real time when admins enter, exit or start active trace

- Fixed Bug #896: Deleting subwallet account with coins won't update total coins

- Fixed Bug #895: Transaction + bank fee can exceed balance with slider

[h3][Nightly] Update v0.8.4453a[/h3]

- Fixed regression bug in the MacOS M1 version that caused the steam libraries to not load correctly, preventing the game from being played.

- Increased maximum number of possible mined coins from 21 million to 100 million