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Grey Hack News

Game Server specs upgrade!

Hi everyone!

I have some exciting news to share with you. The game server has been updated to a much more powerful one, which means better performance and a smoother gaming experience for everyone in Multiplayer mode. However, due to technical reasons, it has not been possible to transfer the database to the new server.

So, for a few days, the game branch called old_public_build will be activated. This way, you'll be able to access your saved data from the old server, that it will still be online for several days, and transfer it to the new one if you'd like.

Please note that this change only affects the Multiplayer mode, and SinglePlayer mode will remain unaffected. You can access to the old_public_build branch without a password from Steam > Library > Right click on Grey Hack > Properties > Betas

I apologize for any inconvenience this may cause and thank you for your understanding.

Update 0.8.4520a

[h3]Changelog[/h3]

Fixed regression bug that caused an error message to be displayed incorrectly when trying to install hardware while one or more scripts are running.

Update 0.8.4519a

[h3]Changelog[/h3]

Fixed bug #967: Exploit failing with insufficient amount of computers connected to the gateway even if the requirements are met when hubs are involved

Nightly Build: Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable, and this means that the next development cycle has already begun. Therefore, the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

[h3]Internal core systems rework[/h3]

The nightly build has already been in development for several weeks, and this time I am focusing on updating and redesigning several key systems of the game, such as world generation, which dates back to before the full range of IPv4 was included.

For a while, patches and workarounds for these systems were sufficient to keep the game world running while new playable features were being added, but at this advanced stage of development, these outdated systems are causing various problems that are interfering with the development of the game, so it is time to review and re-do the necessary systems, such as world generation, interaction with files and devices in general, web page management and search, etc.

These internal changes will be transparent to the player, as gameplay will not change, but will bring several visible improvements such as a drastically smaller savegame size in Single Player mode, greater overall stability of the game in both Multiplayer and SinglePlayer, and greater game response and script processing in certain circumstances, as well as the correction of known bugs (like the file content corruption bug) among other improvements.

Not only will it result in a more stable gaming experience, but these internal improvements will facilitate the inclusion of new features listed in the Roadmap.

[h3]CTF and more missions[/h3]

Although this nightly build is mainly dedicated to improving the backend of the game, some new gameplay features will be included.

Support will be given so that players can create CTF (capture the flag) events in a more "official" way, with several tools to facilitate the creation and dissemination of the news that a new event has just been created and its rewards.
In these events, a player will create a challenge that other players must overcome, such as obtaining a specific file from a remote server.

There will also be new hidden and karma missions, more elements of lore, and a complete replacement of the art shown on websites and images of JPG files.

Due to the special nature of this nightly build, it is possible that it will be available publicly earlier than in previous cycles.
More news soon!

Update 0.8.4517a

[h3]Changelog[/h3]

- Fixed bug #959: Replacing /var with a text file disables logging.

- Fixed bug that could cause files to be created with the same name as another existing file in the folder without overwriting it.

- Fixed game server exploit that allowed the player's computer to be created with empty name and password.(2)

- Fixed game server exploit that allowed scripts to run detached from a terminal.(2)

[h3]Update 0.8.4518a[/h3]

- Fixed regression bug from the last update impeding to launch scripts in new terminal windows from remote computers

- Fixed bug #922: System setup does not limit username "guest".

- Fixed bug which could cause warning/error messages to appear behind windows of programs that are open at the same time