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Nightly Build - Preview 02: Economy



Hello everyone!
I would like to share with you the latest news about the development.

The first iteration of the economy is almost completed. This brings several important changes to different aspects of the game along with the inclusion of the Blockchain service for players to create their crypto-currencies. Note that everything is simulated, there is no real crypto in the game.

Blockchain
The creation of a coin is a trivial process and limited to one per player, since the important thing is that said coin has some value in the future. As in real life, the blockchain system is practically hack-proof and it is not a centralized system on a single server, so we start on the premise that the coins created in the game are safe.

Players must mine the coin and make buy/sell offers for its value to increase. As in reality, users specify the price in a free market system. Therefore, if you want to sell/buy coins, you must provide a price at which you want to sell/buy, and the buyers/sellers must accept the proposed price.
That system is the one that will determine the approximate value of a coin based on the last transactions made. Therefore, it will be the users themselves who will finally determine the prices of the coins.

Although it is possible to consult the offers of the players, the purchase or sale is not made directly between them like in a store, but the transactions will be completed automatically if the proposed prices are greater than or equal to any available offer.

Mining
The mining process is based on a reward system, and just like in real life, depending on the power of the computers mining the same coin, it will be decided which player gets the reward between each mining cycle.
This means that even if you leave a computer mining constantly, it does not guarantee you the reward if other players are mining the same currency with more powerful machines.
In addition, several machines can be used to mine for the same Wallet, creating the possibility of having farms. Therefore, the more computers you have mining a coin and the more powerful these are, the more likely it is that you will get the reward.
At the moment, due to certain technical limitations, mining requires active terminals and the player to be online, although this may change in the future.

Banks
To avoid inflation when you want to sell coins in exchange for the base money of the game, all purchases and sales are made directly from the bank accounts of the players, therefore the money will be moved instead of new money being created.
From now on banks will charge fees for keeping your money and for transactions made, so it is not a bad idea to invest in some crypto-currency where there are no taxes on your money.

Also to avoid inflation, NPCs will no longer receive monthly payments in their bank accounts, in addition to the money available in them being considerably reduced.
Other recurring payments have been implemented, such as rented servers, where your payment will be monthly, and will increase exponentially depending on the number of servers you hire.

Since a stable economy is one of the most difficult aspects to achieve in an MMO, various adjustments and changes will be made during the nightly build based on feedback and testing.
For this reason, unlike previous nightly builds, some of the new features such as the inclusion of ISPs (Internet Service Providers) will be added during the public Nightly build, since I will try to limit database wiping as much as possible during economy testing.

So it is very possible that the public Nightly Build will be available before other previous versions.
The experimental branch will be closed in the next few days, since the testing of the new network system has concluded and it will be included in the nightly build.

More news soon!

Update v0.7.4149a

[h3]Changelog[/h3]

- Fixed Bug #851: objects on subnet not seen as on same subnet in router LAN exploits if the target is connected to a hub.

Update v0.7.4148a

[h3]Changelog[/h3]

- Fixed issue in the mail program, which allowed players to use certain tags to display UI elements reserved to be summoned only by mail from Npcs.

Update v0.7.4147a

[h3]Changelog[/h3]

- Fixed bug in metamail methods that could cause a crash in the script by not checking if they were valid objects.

- Admin tools updated.

Nightly Build: Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable and this means that the next development cycle has already begun. Therefore the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

Version 0.7 is now finished and so the Nightly build will start with version 0.8.x. The Roadmap has been updated to reflect the last updates.
As always remember that the roadmap is an overview of the development and there are planned features that are not included there. The order in which new features are included may change at any time.

The next Nightly build will bring a completely revamped network system, improving overall stability in Multiplayer, as well as fixing various issues that could arise when using slow or unstable connections like some Wi-Fi connections. These and other improvements are currently being tested in the experimental branch of the game, which could be considered a pre-nightly build.

If you are interested in testing the experimental build, the password is expbuildtest. Note that it can contain game breaking bugs, so it is not recommended for new players. The experimental branch can be closed at any time. You can also join the official discord of the game for more information about the experimental branch and other topics about the game.

In addition to the new network system, the nightly build will completely revamp the game's economy, which until now was a placeholder.
This will bring certain changes in banks, making it no longer so easy to empty bank accounts and get away with it, as well as greater security that will make it significantly more difficult to make transfers without being traced. In addition, the player will have to face additional payments, such as the monthly payment of rentals, fees on bank transactions, fines if the police catch you, etc.

This leads to other alternatives to get money, adding the possibility that players can create their own cryptocurrency using a dedicated scripting API. Note that everything is simulated, there is no real crypto in the game.

The use that the players give to each published currency and other factors, such as mining, will decide its value in the game and, as it happens in reality, this value can fluctuate. Therefore, it will be necessary to plan when is the best time to buy/sell or exchange currencies, also adding the possibility of carrying out attacks to manipulate the market.

Due to the complexity of maintaining a stable economy, changes and adjustments will be added depending on the feedback during the nightly build and successive versions of the game.

In addition to the economy, the Nightly build will add two new main hacking methods, apart from the well-known "overflow" in libraries, increasing the chances of entering systems and also new methods to defend against these new possible attacks.

Apart from this, there are more features that will be included in the next Nightly build and will be revealed as development progresses.

More news soon!