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Update v0.7.4149a

[h3]Changelog[/h3]

- Fixed Bug #851: objects on subnet not seen as on same subnet in router LAN exploits if the target is connected to a hub.

Update v0.7.4148a

[h3]Changelog[/h3]

- Fixed issue in the mail program, which allowed players to use certain tags to display UI elements reserved to be summoned only by mail from Npcs.

Update v0.7.4147a

[h3]Changelog[/h3]

- Fixed bug in metamail methods that could cause a crash in the script by not checking if they were valid objects.

- Admin tools updated.

Nightly Build: Preview

Hello everyone!
I would like to share with you the latest news about the development.

The public version can already be considered stable and this means that the next development cycle has already begun. Therefore the public version will not receive updates for a while until the development of the nightly build ends and merges as usual.

Version 0.7 is now finished and so the Nightly build will start with version 0.8.x. The Roadmap has been updated to reflect the last updates.
As always remember that the roadmap is an overview of the development and there are planned features that are not included there. The order in which new features are included may change at any time.

The next Nightly build will bring a completely revamped network system, improving overall stability in Multiplayer, as well as fixing various issues that could arise when using slow or unstable connections like some Wi-Fi connections. These and other improvements are currently being tested in the experimental branch of the game, which could be considered a pre-nightly build.

If you are interested in testing the experimental build, the password is expbuildtest. Note that it can contain game breaking bugs, so it is not recommended for new players. The experimental branch can be closed at any time. You can also join the official discord of the game for more information about the experimental branch and other topics about the game.

In addition to the new network system, the nightly build will completely revamp the game's economy, which until now was a placeholder.
This will bring certain changes in banks, making it no longer so easy to empty bank accounts and get away with it, as well as greater security that will make it significantly more difficult to make transfers without being traced. In addition, the player will have to face additional payments, such as the monthly payment of rentals, fees on bank transactions, fines if the police catch you, etc.

This leads to other alternatives to get money, adding the possibility that players can create their own cryptocurrency using a dedicated scripting API. Note that everything is simulated, there is no real crypto in the game.

The use that the players give to each published currency and other factors, such as mining, will decide its value in the game and, as it happens in reality, this value can fluctuate. Therefore, it will be necessary to plan when is the best time to buy/sell or exchange currencies, also adding the possibility of carrying out attacks to manipulate the market.

Due to the complexity of maintaining a stable economy, changes and adjustments will be added depending on the feedback during the nightly build and successive versions of the game.

In addition to the economy, the Nightly build will add two new main hacking methods, apart from the well-known "overflow" in libraries, increasing the chances of entering systems and also new methods to defend against these new possible attacks.

Apart from this, there are more features that will be included in the next Nightly build and will be revealed as development progresses.

More news soon!

Update v0.7.4146a

[h3]Changelog[/h3]

- Fixed Javascript issue that allowed certain cheats when using the Browser.

- Fixed bug in apt-get methods that could cause a crash in the script by not checking if they were valid objects.