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[Nightly] Update v0.7.3819a

[h3]Changelog[/h3]

- Fixed Bug 453: Failed password changing exploits return null instead of 0

- Fixed Bug 698: error shows incorrect file with import_code and shell.launch

- Now any error produced in a script launched by shell.launch() will show the name of the script besides the error line.

- Chat is again a FileSystem program, located in /usr/bin.

[Nightly] Update v0.7.3815a

[h3]Changelog[/h3]

- Fixed Bug 690 - bitwise leftshift overflows at 32 bits

- Fixed Bug 695 - Accepting a mission marks all read emails as unread.

- Fixed Bug 675 - Computer.create_folder does not limit folder name length

- Fixed Bug 694 - Some usernames are generated with non alphanumeric characters (dash)

- Fixed Bug 696 - Credentials Missions Not Completing.

- computer.create_folder can no longer be used in ssh encryption

- kernel_router.so generates at least a vulnerability that returns a computer on the LAN, or a vulnerability that gives access to a shell on the router, both with guest permissions.

Update v0.7.3617a / [Nightly] Update v0.7.3808a

[h3]Changelog[/h3]

Fixed bug that caused firewall exploits only worked with the main router and not with other devices from the local network.
(Bug 682 - Firewall exploits doesn't work)

[Nightly] Update v0.7.3805a

[h3]Changelog[/h3]

- Added method import_code. It imports the contents of the text file indicated on the path parameter. This method is useful for all the code of a program to be distributed between several different files and also to avoid the limit of characters allowed by text file.

Example:

//main.src
import_code("/home/user/my_module.src")
print("bye")


Content of my_module.src

//my_module.src
print("hello!")


Result after compiling main.src and launch it
#Output hello!
bye

[Nightly] Update v0.7.3801a



The nightly build is open to everyone featuring new hidden missions around the world, in addition to other secrets and more!

Note that the Nightly version is unstable, may contain game breaking bugs and the savegame can be deleted frequently. So It is not recommended for new players.

The nighly build is designed to help report bugs and provide feedback while the version is finished.
In this branch the updates will be frequent, of the order of several per week.

Important: Changing to the nightly build removes the savegame from the Single Player mode of the Public build and vice versa. Multiplayer mode progress is not deleted even if you switch from one build to another.

Visit the official Discord of the game for more information, support and the latest news from the nightly build.

[h3]Changelog[/h3]

- Added 16 hidden missions; 8 Hidden, 8 Karma, 2 reserved for white and black hats respectively. During the Nightly build more missions will be added.

- Added 4 new direct missions and updated the internal system that manages them. Since direct missions were not initially within the scope of this nightly, there are improvements and new pending missions reserved for future updates.

- Added new type files; chat-logs, PDFs and images.

- Added first batch of lore in the game that you can find over the network.

- Renewed Mail program.

- Added option in Mail program to attach files.

- Added option to use custom wallpapers, go to Settings>Appearance to know how to install them.

- Improved ScanLan.exe to be visually consistent across all resolutions and UI scales.

- Added method import_code. It imports the contents of the text file indicated on the path parameter. This method is useful for all the code of a program to be distributed between several different files and also to avoid the limit of characters allowed by text file.

- Now you can also open the users panel by clicking on your username in the upper right corner of the screen.

- Bug fixes and general code improvements.

NOTES:
- Trace system and npc admin backups disabled temporarily.
- For testing reasons, direct missions of a higher level than the one you have can be accepted.

[h3]Nightly Build Access[/h3]
Go to your Steam library, right click on Grey Hack and choose Properties. You’ll see a tab for BETAS.

Click on that, and then in the box enter the code: nightlybuild

That done the dropdown box above should become active, and you can now select 'nightly'.

Thanks for your support and feedback!