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Update v0.7.3614a

[h3]Changelog[/h3]

Fixed bug that prevented e-mails from being sent from an npc account, making it impossible for the "Funny Game" social engineering option to work.

Update v0.7.3613a

[h3]Changelog[/h3]

- Fixed Bug #674 - Firewall exploits are generated that require a non-root user on the router/switch.

Note: The fix also applies to Firewall exploits previously generated to this patch, although in the description of the store it could still shows "non-root" as permissions obtained but they are "guest".

Nightly Build: Sneak Preview 03



Hi people,
I'd like to update you on the latest news in the Nightly Build.

As I mentioned in the previous reports, this Nightly Build will feature new hidden missions around the world, in addition to other secrets, as well as the development of karma and the reputation of the player.

The system of direct missions, provided by hackshops, has also been completely rewritten to improve its stability and allow a greater variety in these missions.
New direct missions will be added that will only be available at different reputation levels, leaving the currently existing missions for the lower levels. The difficulty of the missions will increase according to their level, and may involve access to several different networks to complete them.

Besides the hackshops, the web pages of the police stations will also provide direct missions, where you can also report the crimes you have discovered in indirect missions while exploring the world, obtaining as a reward money and positive karma.

Unlike indirect missions (Hidden, Karma) that require the player to investigate and meet clues that lead him to the next step in the mission, direct missions require a specific objective for his resolution.

Speaking of other things, some secondary features have been added by popular request.



Now you can use your own wallpaper. You need to add the images you want in a folder on your real computer, preferably with a maximum size of 1920x1080 if you use a 16:9 monitor. Then in the game, from the Appearance application it will be enough to choose the image from the same dropdown where the game's default images are.

Also with the revamp of the email program, the possibility of attaching any type of file to emails has been included to be able to send them to other players.

The Nightly build will be publicly available in approximately 3 weeks. For debuggers, as usual, it will be available a few days before.

More news soon!

Update v0.7.3612a

[h3]Changelog[/h3]

- Fixed bug in the generation of some networks, causing crashes in the scripting system when performing simple commands such as nmap towards these networks.

- The users of the new bank accounts generated from now on are alphanumeric. (related to the previous bug)

- Fixed bug in aireplay when introducing the bssid with some value in lowercase, causing the command to get stuck after find the router.

Nightly Build: Sneak Preview 02



Hey hackers!
I'd like to update you on the latest news about the next version of the Nightly Build.

As I mentioned in the previous report, this Nightly Build will feature new hidden missions around the world, in addition to other secrets, as well as the development of karma and the reputation of the player.

At this moment, the development tool for the creation of these missions is finished. This will allow me to be able to include varied missions quickly, making it only necessary to focus on the design of the mission, since once the design is finished, its inclusion in the world is carried out in a matter of minutes.

At the moment there are 10 new missions created, and this number will increase in the coming weeks until reaching the approximate number of 40 missions for the publication of the Nightly Build to continue increasing during the Nightly public development.

To implement these new missions, the mail system has been rewritten, and incidentally the mail client has also been renewed so that its use is more comfortable and stable, also allowing the player on some occasions to respond specific phrases to certain emails.

In addition to the missions, there are already fragments of lore and a definitive background (context) for the world of Grey Hack, where players can learn about it in the various PDF files that they will find on the network. This lore will sometimes be directly and indirectly related to the new missions.

At the moment I still can not give a specific date of when the nightly build will be accessible, but its development is going well, without blockers or technical problems, so we are closer every day.

More news soon!