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Grey Hack News

Update v0.8.5102a

[h3]Changelog[/h3]

- Added scripting methods coin.reset_password and general.reset_ctf_password

- The banking address is hidden in the social engineering option "I know it was you" if the streamer mode is enabled.

- Fixed regression bug in the Browser when registering a CTF account, causing the registration to not be completed correctly and preventing access to the CTF management panel until the player restarted the game.

Update v0.8.5077a

[h3]Changelog[/h3]

Fixed bug in ConfigLan that occasionally prevented the deletion of a network, usually after being hacked by another player, returning the message "This action cannot be performed while there are scripts running in this network"

Update v0.8.5076a

[h3]Changelog[/h3]

Added scrollbar to the UI's wifi list when it exceeds a specific size. This ensures that networks previously unselectable when off the desktop view, are now accessible.

Nightly Build: Sneak Preview

Hello everyone! I would like to share with you the latest news.

The development of the nightly build is already underway, so over the next few days I will publish the last batch of bug fixes for the public version before fully focusing on the nightly build.

As many of you already know, the nightly build is the development branch where new game features are added before moving them to the main branch. Initially it will be available only for debuggers, and later once it reaches a playable state, it will open up to all players to help with testing before publishing on the main branch.

Unlike the previous nightly build, which focused on backend rework to improve stability in multiplayer mode, the next nightly build will again be focused exclusively on adding new gameplay features.

As you can see in the Roadmap, we only need to complete version 0.8 to enter the beta phase. The initial plan is to complete version 0.8 in this nightly. This means that development during this phase will be longer than usual due to the complexity of the features to be added.

Even so, if I see that the nightly build cycle is going to be longer than expected, I do not rule out moving some less complex features to version 0.9, such as "More Hidden and Karma missions" and "Player shops and services", to focus on finishing adding all the remaining core gameplay.

Although I cannot give many more details yet, I can confirm that one of the features in development are the new hacking methods to complement the well-known buffer overflow, in addition to several adjustments and changes also in this method, finally completing all the attack vectors that the game will offer in its final version.

Although there is still work to be done, these are undoubtedly exciting times as we are close to reaching the beta phase and being able to offer a gaming experience much closer to what it will be in its final version. More news soon!

Update v0.8.5075a

Good news! We have more hackers than ever thanks to our friend Thor on Twitch. To enhance the experience in Multiplayer mode, we've upgraded to a much more powerful server. This will better handle the system load, especially during peak hours, and provide a smoother overall experience.

In addition, the following fixes have been made in Streaming mode:

- AdminMonitor now hides IP addresses when starting a trace.

- General information and error messages now hide addresses, for example when entering incorrect data when trying to log in to an email account.

- The warning window shown after being caught in a trace hides the addresses.