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Update v0.8.5026a

[h3]Changelog[/h3]

- Fixed Bug #1040: I got an academy mission which cannot be completed.

- Fixed bug that could cause hidden or karma missions generated in academic networks to be unsolvable.

The fix only applies to new Academic missions accepted from now on. Some hidden or karma missions that were generated in academic networks before this update may now be unsolvable.

Update v0.8.5025a

[h3]Changelog[/h3]

- Fixed crash in scripting when indexing in a map using null as the key.

- Fixed crash in net_session methods if they were called directly with an object that was not of type net_session.

- Fixed bug in metaxploit.rshell_server that could cause a crash when trying to establish a connection with a rental network that has been deleted.

- Public addresses cannot be accessed in the Browser from CTF networks.

Update v0.8.5020a

[h3]Changelog[/h3]

- Fixed Bug #1044: MetaMail.send crashes the script.

- Fixed Bug #1046: mail_login returns wrong MetaMail object.

- Fixed Bug #1051: MetaMail is immutable until the script is restarted.
temporarily reverted

Update v0.8.5014a

[h3]Changelog[/h3]

- Fixed bug that caused certain scripting calls to slow down significantly, especially those related to the router, if many networks have been generated in the world.

[h3]Update v0.8.5011a[/h3]

- Updated the rules for CTF missions.

- Moved the CTF rules window to the account creation instead of mission creation.

- You can view the CTF rules at any time in Multiplayer under Preferences > Rules > CTF Rules.

- Removed CTF missions that had been blocked by a moderator to start over with the new rules.

- Added a 10-second cooldown in bank transactions.

- Made several adjustments to the maintenance of the multiplayer database.

Update v0.8.5005a

[h3]Changelog[/h3]

- Improved performance of player management and access to online players (2)

- Fixed bug in private Chat messages that could cause messages from one of the players to not be sent, even though they appeared as sent.

- Fixed bug that could cause private Chat messages to be sent to the wrong player.

- Fixed crash when removing the player from the chat upon exiting the game if they were connected to more than one channel, which could cause unexpected behaviors in the chat for the rest of the players.