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[Nightly] Update 0.7.2860a

[h3]Changelog[/h3]
- Fixed Bug #479: Sometimes a new player computer is generated without wifi networks in the list.

- Fixed bug in which players could end up with huge lists of wifis.

- Fixed bug in which a player always spawned in the same place after start a new game in the same world in SP mode.

- Fixed crash in the scripting system if an invalid address was passed to the whois method.

[Nightly] Update 0.7.2858a

Hi people!

We are almost ready for another update of the public version, which is planned for later this week, after a few more nightly build updates.

This "early" public update is because the current version of the Nightly build is more stable and several critical issues present in the Public build have been fixed.

After the public update, the nightly build will reopen in about a week, continuing with the current major version 0.7 and the planned features.

[h3]Changelog[/h3]
- Rewritten web search so that it does not adversely affect the performance on the game server and in Single Player when there are many websites created, especially noticeable after several hours of gameplay.

- Now the web searches are separated in pages, with 10 entries per page.

- Fixed potential bug that could cause unexpected behavior in certain circumstances when the player leaves the game in multiplayer mode.

[Nightly] Update 0.7.2852a

[h3]Changelog[/h3]
- Fixed regression bug that prevented access to contracts from the Preferences panel, always showing an empty list.

- Fixed regression bug that caused waiting a few minutes for metaxploit.so and crypto.so libraries to be displayed in a hackshop.

- Fixed regression bug that caused waiting a few minutes for missions to be displayed in a hackshop.

- Now metaxploit.so and crypto.so libraries generates exploits too.

- Fixed bug that caused that you could not buy more than one piece of hardware on a rented server, having to restart the game to continue buying hardware.

[Nightly] Update 0.7.2845a

[h3]Changelog[/h3]
- Rewritten the employee payment system to be compatible with the new generation of the world. Payments are made once a month, starting from the month the game server starts after a wipe.

- Fixed Bug #82 - Sometimes companies don't pay their employees once a month.

- Fixed Bug #244 - Various Bank Accounts Have a Work Payout of $0

- Fixed regression bug in which administrators did not update installed libraries over time.

- Minor performance improvements in the world generation.

[Nightly] Update 0.7.2837a

[h3]Changelog[/h3]
- Rewritten restoration of computers by the admins to be compatible with the new generation of the world. The restorations are made when they start their work day and when they finish, if these are necessary. The requirements to perform a restoration are now less strict.

- Fixed critical bug in which router objects could be duplicated in certain circumstances, causing all kinds of issues, among them that players could not interact with each other when they were connected in the same network.

- Improvements in the npcs login system.