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[Nightly] Update v0.8.5565a

[h3]Changelog[/h3]

- Accidents can be caused through the traffic camera system.

- Computer credentials of a police station member are necessary to use trafficnet.locate_vehicle.

- Added new method trafficnet.get_credentials_info to know whose credentials they are.

- Added exploit in libtrafficnet.so to enable traffic light control from the cameras.

- Removed methods trafficnet.next_camera and trafficnet.prev_camera as they are now managed from the camera's own interface.

- Readjusted the positions of traffic cameras so that the traffic lights at intersections are always visible.

- Not all NPCs have cars now; this will be reflected in their employee records.

- After causing an accident, the player cannot access the trafficnet.locate_vehicle method from any police station until 24 real hours have passed.

- After causing an accident, the police station from which the cameras were accessed will permanently disable access to them.

[Nightly] Update v0.8.5540a

[h3]Changelog[/h3]

- Added Clock.exe program on smartphones to allow changing the alarm of their owners.

- An NPC can be fired if they are late to work 3 times at the start of their day. They can be late by a maximum of 3 hours. When the NPC arrives at work, an entry will be added to their employee record informing of the infraction. After arriving at work the NPC will reset the alarm on their phone.

- Fixed bug that could cause an NPC's dsession process to remain active even if the NPC was not logged into the computer.

- Fixed bug that caused a dead NPC to still log into their computer and perform actions according to their schedule.

- For testing purposes, after a wipe, it will begin in the month of December in order to test the section on company stocks and the distribution of dividends that takes place starting January 1st.

[Nightly] Update v0.8.5502a

[h3]Changelog[/h3]

- The UI design has been updated to have a more consistent look. Thanks for the design, serdartpkl!

There are still some programs that have not yet been migrated to the new design or have been partially migrated. In upcoming updates, the new design will be fully applied along with several adjustments based on feedback.

- The default color theme has been changed. If you were already using the default color theme, you need to select another color theme and then reselect the default theme for the new changes to apply from Settings > Appearance.

- The default desktop background has been changed and the old default wallpaper has been added as an additional option in Settings > Appearance.

- Fixed regression bug in Settings > Appearance that prevented loading a color theme from an XML file.

[h3][Nightly] Update v0.8.5465a[/h3]

- Fixed bug that allowed creating a symlink within the same file it points to, causing unexpected behaviors.

- To prevent abuse, bank traces are also initiated even if the destination account belongs to an NPC or when making a transfer to another player's bank account or to an old account prior to a reset.

- Bank admins will not initiate traces if they have been fired or deceased.

- Fixed bug that prevented opening a bank log from FileExplorer, displaying the error "Can't open. Binary file".

[Nightly] Update v0.8.5461a

[h3]Changelog[/h3]

- Added Bank Trace System.

- The email accounts of the NPCs point to a bank where they registered their account. This information can be seen after logging into a bank account.

- Every time a transaction is made, a log is saved in the bank for both the sender and the receiver of the money. The log is saved at the path /server/transactions.log and can be opened with the program LogViewer.exe

- After making an unauthorized transaction from an NPC's bank account, the traces will begin.

- Slightly increased the money that NPCs can have in their bank accounts.

- The http service cannot be installed, started, or stopped on routers and switches.

[Nightly] Update v0.8.5456a

[h3]Changelog[/h3]

- Fixed bug that could cause the Mail program and login_mail method to not accept credentials from some NPCs even if they were correct.

- Fixed bug that prevented progress in the first tutorial mission, responding to the email message with no-reply-not-delivered even though the correct information was sent.

[h3][Nightly] Update v0.8.5454a[/h3]

- Fixed bug that could cause a memory leak when interacting to some networks with hidden/karma/zeroday missions, displaying the message "Max memory usage" in Multiplayer and a complete game crash in Singleplayer.

[h3][Nightly] Update v0.8.5453a[/h3]

- Fixed bug that caused a crash when interacting with the computer containing information about the first rumor network if accessed after the rumor period had ended.

- If the network containing the first rumor is accessed after the rumor period has expired, a conversation will be generated on the computer indicating that the vulnerability has been patched without providing any address.

[h3][Nightly] Update v0.8.5452a[/h3]

- Now the admin of the hackshop will only accept 3 incorrect partial addresses before refusing to send the email with the zero-day mission information until the next rumor cycle.

- Once the hackshop admin sends the email with the zero-day mission information, they will not generate another mission until the next cycle, even if the player reply again with a correct partial address.

- Fixed bug that caused the hackshop admin to accept a partial address with all its offsets hidden as valid, responding with the zero-day mission information.

- Now in Single Player mode, a partial address is obtained when receiving a rumor, just like in Multiplayer mode.