General Bug Fix Patch Now Live!
Hello all,
We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!

Fixes
Thanks,
The Flashing Lights Team
We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!

Fixes
- Pedestrians and suspects should no longer be invisible in some cases
- Text chat optimizations, for longer sessions it could lag the game
- Tools and items are now correctly removed from game when players leave server or change roles
- Civilian role team voice chat added
- Civilian role players no longer see other role members (PD, FD, EMS)
- AI backup vehicle obstacle detection changes
- AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
- Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
- Downed suspects despawning no longer get stuck and blocks further NPC spawning
- Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
- Opening radio in singleplayer while still loading or in role/character menu could break the game
- Multiplayer weapon reload animation sync was missing
- Fixed errors when AI EMS pickup removed a body
- Disabled player ability to shoot between health hitting zero and the start of ragdoll
- Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
- Fixed an issue where player's health would not fill to 50% after revive
Thanks,
The Flashing Lights Team