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General Bug Fix Patch Now Live!

Hello all,

We have a general bug fix patch out now! Take a look at the bug fixes below, and, as always, let us know your thoughts! We're now working away on the next bug fix patch. Watch out for news!



Fixes
  • Pedestrians and suspects should no longer be invisible in some cases
  • Text chat optimizations, for longer sessions it could lag the game
  • Tools and items are now correctly removed from game when players leave server or change roles
  • Civilian role team voice chat added
  • Civilian role players no longer see other role members (PD, FD, EMS)
  • AI backup vehicle obstacle detection changes
  • AI suspects fleeing in vehicles now correctly despawn when mission is cancelled
  • Pedestrians should no longer spawn outside player area, which caused issues with the spawn/despawn logic
  • Downed suspects despawning no longer get stuck and blocks further NPC spawning
  • Added timer so that AI backup characters despawn after a certain amount of time if not able to get back to their vehicle
  • Opening radio in singleplayer while still loading or in role/character menu could break the game
  • Multiplayer weapon reload animation sync was missing
  • Fixed errors when AI EMS pickup removed a body
  • Disabled player ability to shoot between health hitting zero and the start of ragdoll
  • Player's name didn't show correctly on register suspect sheet, when they called an EMS pickup, muted players list and on UI when responding to a call
  • Fixed an issue where player's health would not fill to 50% after revive


Thanks,
The Flashing Lights Team