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  3. Bug Fix Update Now Live + Update Roadmap Revealed!

Bug Fix Update Now Live + Update Roadmap Revealed!

[p]Hello all,[/p][p]We've just launched a bug fix update for Flashing Lights. [/p][p]You can read the full patch notes below, but first, let's take a look at the new update roadmap![/p][p][/p][h3]March 2026[/h3][p]Bug fix update: This update will further polish and improve the game experience.[/p][h3]Spring 2026[/h3][p]AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.[/p][p]Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.[/p][p]New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.[/p][h3]Summer 2026[/h3][p]Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more![/p][p]Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.[/p][p][/p][h2]Full Patch Notes[/h2][p]New[/p][p]- Texture mod support for bomb squad vehicles[/p][p]- Player vehicle horn now makes pedestrians run out the way[/p][p]- Using free fly camera in multiplayer, the orb has now changed to a simple drone model[/p][p]- Reintroduced northern lights in 'cloudy2' and 'snow' weather types[/p][p][/p][p]Fixes[/p][p]- AI dog now searches for and finds explosives[/p][p]- When performing a traffic stop on foot, you couldn't switch weapons[/p][p]- Real owner name for stolen cars didn't show up in MDT database searches[/p][p]- With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking[/p][p]- Spotlight rotation multiplayer sync[/p][p]- Other player's K9 appearing above the ground in multiplayer[/p][p]- Suspects continued shooting after multiplayer client player's K9 caused them to surrender[/p][p]- K9 suspect chasing improved[/p][p]- Missing health packs added at gas stations[/p][p]- ID card and drivers license design updated[/p][p]- Upon joining a game, weather and background sound effects now start playing after selecting a character[/p][p]- Player respawn fixed after contact with water[/p][p]- Hospital interior lights brightness adjusted[/p][p]- Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)[/p][p]- Armed robbery and shoplifting missions could spawn at incorrect locations[/p][p]- Mission editor mission's custom name didn't save[/p][p]- Graphics settings had 2x 'High' option for clouds[/p][p]- Blurry mod textures when viewed at certain angles[/p][p]- Terrain fix at Beach Town (64-5)[/p][p]- Upon despawn player vehicle data (model, materials, textures) didn't unload from memory[/p][p]- Using Settings > Controls more than once caused issues loading the menu again[/p][p]- Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town[/p][p]- Some parked cars spawned duplicates in Suburbs[/p][p]- BUCK Rescue DLC vehicle scenelights control panel fixed[/p][p]- Player vehicle lights flickered when at City PD or Bank[/p][p]- FD portable scenelight brightness adjusted[/p][p]- Added missing highway lights at City Route 600 North and South[/p][p]- All car license plates have been updated to support night time[/p][p]- Adjusted streetlights at night time[/p][p]- Grass render distance is now farther when set on high[/p][p]- Gas stations lights adjusted[/p][p]- Removed dust effect when driving on dirt roads[/p][p]- When getting in a car while the engine was turned on, the driver-side door sound effect didn't play[/p]