UPDATE NOW LIVE | 2 New Police Cars, 1 New EMS Car, 1 New Firefighter Car, Ambulance and Fire Truck Enhancements

Hello all,
I am delighted to announce that Flashing Lights' January update is now available! As previously announced, today's update focuses on new vehicle options, introducing two new police cars, a new EMS car and a new fire department car, all drive-able.

But it's not just about the new vehicles - the existing fire engine and ambulance both have been enhanced with better interiors. This will be particularly exciting news for those of you who like to drive (or catch a ride) in 1st person.


On top of this, there are also a couple of new hats for your character to wear, as well as multiple quality of life improvements from the ability to customise multiplayer session names.

As previously revealed, the February update will bring SUVs for all departments, as well as a new fire truck and EMS vehicle! For the March content update, Nils is hard at work on implementing weapons as well as new callouts for the police!

Full January 2019 Update Notes
New
- Vehicle selection menu
- 2 new police cars
- 1 new fire chief car
- First responder car for EMS
- EMS Vehicle visual and interior update
- Fire truck interior update
- Campaign hat for police
- Chief helmet for Fire department
- You can now set traffic and parked car density prior to game session launch (chat commands /car /ped disabled)
- You can now customize multiplayer session names
- Multiplayer server list shows new settings (traffic, parked cars)
- Player tags with ID numbers now appear on the full map in multiplayer
- Optimized prop spawning near player to improve performance
- Tree render distance added in Graphics Settings
- Mirror lights now appear on current police car
- Trunk lights added for all department cars
- Adjusted equipment limitations depending of vehicle choice
- EMS NPC assistance added to skip patient transportation, useful when driving First Responder car without the stretcher
- Police and EMS have lower capacity fire extinguishers
- Full map updated with sectors
Fixes
- Cars which have been tracked using a speed radar now has despawn distance increased
- Fixed an issue where you sometimes could not get back into your own car
- Multiplayer menu no longer jumps back to main menu, when the game session list updates
- Adjusted parked cars optimization
- Fixed a type in the EMS transport patient message
- Vegetation system has been optimised
- Floating buildings have been adjusted
- Reorganized all map objects in zones for further optimization
- Fix an issue related to pressing exit vehicle and turn off engine at the same time
- Temporary disabled vehicle hood opening feature
- Added a default vehicle spawn when first starting or joining a game
- fixed an issue where leaving multiplayer showed a blank grey screen
- fixed an issue relating to the tab menu for multiplayer
- fixed an issue with the Fire Chief car horn
- EMS first responder and Fire Chief car lights are no longer all red
- Police vehicle lighting adjustments
- New vehicle texture adjustments
- changed some static fire truck model adjustments to some missions
- Re-baked navigation for NPCs going through fences/walls
- fixes to text indicating vehicle spawn
- Jump function no longer disabled
- NPC traffic/peds amounts corrected after host change
Thanks,
The Flashing Lights Team