1. Flashing Lights
  2. News
  3. UPDATE NOW LIVE | Explorable Small Map First Look

UPDATE NOW LIVE | Explorable Small Map First Look



The Flashing Lights October update is here! Today marks the first step in a newly optimised game experience. We are excited to take this journey with you all, and this is just the beginning.

Today we have released the first iteration of the new game map, accessible from the main menu. This is only a small area, and does not have traffic or people for you to interact with (plus no callouts), but it is just the beginning. The new world uses a tile-based loading system, which should help to address the performance issues many of you have been experiencing.

We're excited to hear your thoughts on this first iteration of the new map!

https://store.steampowered.com/app/605740

Full Update Notes
  • New additional map (in the Main Menu, toggle the switch button to access the new map or go back to the original map to play the game with callouts), this is part of the new foundations for Flashing Lights
  • New police and fire departments (work in progress)
  • In the new map, EMS will now spawn together with the fire department
  • Parking ticket mechanics added to the new map for cars illegally parked on the sidewalk
  • Fuel system added to the new map
  • Adjusted the environment and prop spawn radiuses in the game's Graphics Settings when playing on the new map, this utilises our new tile-based loading system. The higher the setting, the more of the world that loads in together, if you are experiencing issues with performance, reduce this number
  • For the new map the Screen Space Reflection and Ambient Occlusion camera effects (Graphics Settings) have been adjusted for better looking visuals
  • Moved project to Unity version 2018 LTS
  • Road flares changed to pumpkins until November update




We have much more to come in the months ahead. Check out the details:

November: Sirens Customisation: Sirens selection plus manual vehicle siren controls.

December: Optimised Map Release Part 1: Small map single player callouts + improved dispatch system based on community feedback

January: Optimised Map Release Part 2: Small map new multiplayer callouts + improved dispatch system based on community feedback

February: Optimised Map Release Part 3: Overhauled traffic AI + traffic will appear on the streets of the new small map.

March: Optimised Map Release Part 4: Fully functional enhanced and optimised new map. This will form the foundation of the ongoing game development.

Thanks,
The Flashing Lights Team