Optimisation and Bug Fix Update Now Available for Community Testing
Hello all,
Nils has been hard at work improving optimisation and performance (especially in multiplayer) and fixing bugs. The update is now available on the unstable branch, and we want as many of you as possible to play it and let us know how you get on!
With this update we have seen improvements in frame rate in multiplayer, especially in lobbies with larger player counts and especially for mid to high end PCs. Please do jump in and play the new update and let us know how your performance is! As always, we will be reading all of your comments on this announcement, on the Steam forums, our Discord, social media etc.
How to access the unstable branch and play the new update:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Fixes
- Multiplayer player character, vehicle and NPC position and rotation optimizations
- Multiplayer client vehicles optimized
- Other player vehicle doors could be open while closed on their screen
- Other player vehicle wheels merging up in car body
- Various optimizations for single player
- Anisotropic level adjustments for all textures to improve texture quality, specially for different view angles
- Removed radio chatter for pickup trucks except the police
While adding new content is of course important, it's vital that we continue to improve the quality of the game as is. With this in mind, we have put all content updates on hold temporarily. We will be getting feedback from you on today's optimisation and bug fixing update and continuing to work on improving the game for the coming weeks.
We are still fully committed to adding the new content which was previously announced (Mission editor, K9 for police and rescue and NPC backup for singleplayer), it'll just be at a later date. Watch out for news soon on an updated roadmap where we'll let you know when we expect these updates to be released!
Thanks,
The Flashing Lights Team
Nils has been hard at work improving optimisation and performance (especially in multiplayer) and fixing bugs. The update is now available on the unstable branch, and we want as many of you as possible to play it and let us know how you get on!
With this update we have seen improvements in frame rate in multiplayer, especially in lobbies with larger player counts and especially for mid to high end PCs. Please do jump in and play the new update and let us know how your performance is! As always, we will be reading all of your comments on this announcement, on the Steam forums, our Discord, social media etc.
How to access the unstable branch and play the new update:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Full Patch Notes
Fixes
- Multiplayer player character, vehicle and NPC position and rotation optimizations
- Multiplayer client vehicles optimized
- Other player vehicle doors could be open while closed on their screen
- Other player vehicle wheels merging up in car body
- Various optimizations for single player
- Anisotropic level adjustments for all textures to improve texture quality, specially for different view angles
- Removed radio chatter for pickup trucks except the police
What's Next?
While adding new content is of course important, it's vital that we continue to improve the quality of the game as is. With this in mind, we have put all content updates on hold temporarily. We will be getting feedback from you on today's optimisation and bug fixing update and continuing to work on improving the game for the coming weeks.
We are still fully committed to adding the new content which was previously announced (Mission editor, K9 for police and rescue and NPC backup for singleplayer), it'll just be at a later date. Watch out for news soon on an updated roadmap where we'll let you know when we expect these updates to be released!
Thanks,
The Flashing Lights Team