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Flashing Lights News

UPDATE NOW LIVE | Hospital Interior and Holiday Cheer

Hello all,

A new update for Flashing Lights is out now! This update starts off with a brand new interior for the hospital. You can now walk through the front doors and explore the ER.



We have also brought back some festive cheer to Flashing Lights, adding a Christmas tree in central park, festive hats, and also a chance for your cones or flares to turn into presents.



[h2]Full Update Notes[/h2]

New

- Hospital update with interior
- Christmas hats for players and Christmas tree in central park
- Optional snow effect for the camera, turn it on and off with chat command /snow
- Random possibility to spawn Christmas present prop by placing Cones or Road Flares

Fixes

- AI traffic spawning range adjusted (city vs highways)
- Adjustments made when getting out of a car to prevent falling though ground
- Request Transport menu for downed AI ped/suspect no longer gets stuck
- Fixed NPC sliding or disappearing when player grabbed them out of vehicle
- Character no longer continues to burn after being revived
- Fixed an issue where calling for a Tow pickup would sometimes skip target vehicle and spawned a pedestrian instead
- Addressed issues with police callouts not clearing
- Missing person mission [ID 1007] should no longer end prematurely
- Updated vehicle trunk props
- Adjusted render distance for props depending on Prop spawn settings in Graphics menu
- Speed sign fixed in area 38-9

Watch out in January, when we plan to announce the next Flashing Lights roadmap!

We wish you all a happy holidays and a wonderful new year.

Flashing Lights Team

UPDATE NOW LIVE | Sheriff Liveries and Fire Hydrants

Hello all,

A new update for Flashing Lights is out now! This update brings new sheriff liveries for police vehicles (Not including tow truck.) We have also added fire hydrants to the new map and reintroduced water carrying limits to fire vehicles.



We have also been reading all of your feedback and are working very hard on fixing as many issues as possible. Our thanks goes out to the community for reporting these issues to us and for your patience while we address these.

[h2]Full Update Notes[/h2]

New

- Fire hydrants added across the map
- Parked cars in front of some fire hydrants
- Sliding down the pole at the fire station
- Sheriff texture option for all police vehicles except tow truck

Fixes

- Pedestrian performance improvements
- Keyboard and mouse interaction should now be ignored for menus when game isn't in focus (Alt+Tab mode)
- Addressed an audio echo effect error for sound sources
- Pressing Weapon Wheel input (Default Q) while in Vehicle menu should no longer break the game
- NPC police driver in "Officer Needs Assistance" now despawns after mission end
- Fixed missing concrete median object in area 26-35
- Building's props offset in area 31-35 and 32-38 addressed
- Courthouse exterior concrete gaps fixed
- Floating concrete medians on route 4 lowered
- AI traffic reducing speed and indicating right on route 20 in area 53-9 addressed
- Misplaced speed signs on route 20 area 53-10 added

Hotfix Update - 30th November

A small hotfix update to address a few issues after the launch of the new map.
More fixes expected soon
Fixed
- Missions spawning with offset instead of shown address (Call ID: 1008; 1009; 1010)
- Falling through ground when getting out of car (needs more testing)
- Translation error for Fan in fire vehicles trunks
- Traffic spawning could get stuck on interstate highway around area 33-21
- Have to search downed suspects before calling transport for Mugging and Shoplifting missions
- Blank waypoints data in areas 20-37, 23-37 and 26-37
- AI car should now despawn if spawned with false waypoints
- AI traffic could drive on curbs on turns in city and get stuck on props
- For EMS calls Hit and Run; Shot Wound (ID 3002; 3003) added invisible obstacle block for AI traffic
- Languages update

UPDATE NOW LIVE | New Map Expanded, All Callouts Ported and More!



Hello all,

Flashing Lights' new map update is out now for you all to play!

This is a substantial update which expands the new map with new props and buildings, plus new areas: 2 suburbs, 2 rural towns, marina, hill, desert and farm fields! We've also introduced a new vegetation system and a new gas station model/design, which you can find at 11 locations around the new map.

This update also ports all remaining callouts from the old map to the new, adds a night time mode to the new map and fixes a bunch of bugs.



With the new map now expanded, more optimised and up to date on callouts, we've removed the original map*. Finally switching over fully to the new map is a major milestone for Flashing Lights, and we wouldn't be here today without you all. We also want to give a special shout out to those of you who tested this update on the unstable branch and offered valuable feedback and bug reports.

*The original map has been removed from the main version of the game - however, the previous version of the game with the old map remains available on a separate Steam branch. If you wish to access this, simply head to your Steam Library, right click on Flashing Lights, select 'properties', click on the beta tab and select 'Old_Map' from the drop down menu.

While we're happy to offer the old map as an additional option, we sadly will not be supporting and updating it from now on - instead we will be focusing entirely on the new map.


Dev Vlog




To celebrate the release of this exciting update, we have a brand new dev vlog for you. Hear from Flashing Lights developer Nils Jakrins on where the game is at the moment and what he has planned for the future:

https://youtu.be/dfd9ScltJOo

https://store.steampowered.com/app/605740



Full Update Notes


New
- New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields
- Traffic on highways
- Highway signs with directions
- Night time added, toggle in menu before launching session
- AI EMS, tow pick up and AI police van prisoner transport re-added within city limits
- Graphics settings updated with resolution and quality level options
- New gas station models and design introduced with a total of 11 locations around the new map
- New vegetation system for the new map
- Locations added to the new map ready for future additional city expansion
- Full map texture updated with grid numbers
- New clouds and volumetric light (adjust in Settings>Graphics)
- Old map removed



Callouts Ported to New Map

Police Department
1000 = Shoplifting
1001 = Armed Robbery
1002 = Person with Gun
1003 = Mugging
1004 = Fight in progress
1005 = Suspicious Activity
1006 = Reported intoxicated persons
1007 = Missing person
1008 = Aggressive Driver
1009 = Drunk Driver
1010 = Officer Needs Assistance
1011 = Bring suspect to Court
1012 = Escaped convict vehicle incident
1013 = Arsonist
1014 = Vehicle parked without permit
1015 = Vehicle blocking driveway or access



Fire Department
2000 = Structure Fire
2001 = Dumpster Fire
2002 = Vehicle Fire
2003 = Structure Fire with Possible Entrapment
2004 = Road blocked
2005 = Cat in tree
3000 = Motor Vehicle Collision
1013 = Arsonist

EMS
3000 = Motor Vehicle Collision
3001 = Unconscious person
3002 = Hit and Run, Possible Bone Fracture
3003 = Gunshot wound
1012 = Escaped convict vehicle incident



Fixes

- Frame drop spikes reduced which was caused by CAD and pedestrians
- More optimizations for the new map: texture compression adjustments
- CAD fixes for registering players joining/leaving missions
- Pedestrians can be hit by vehicles
- Grid loading system improvements
- EMS players no longer get stuck when interacting with downed NPC who were hit or shot, not related to EMS missions
- CAD adjustment for join/leave function
- AI traffic obstacle detection and braking adjustments
- AI traffic now adjust their speed for different speed zones
- Sedan FTA interior dashboard icons
- Fuel nozzle location for sedan FTA updated
- Emergency lights brightness increased
- Fire department garage doors and interior lights added
- Loading screen images
- Role menu screen images
- Voice chat adjustments
- Texture optimizations
- Language system updated



We're aiming to release some bug fixes before the end of the year. Watch out for the next roadmap, which will be revealed in January.

Thanks again for all of your support, and we hope you enjoy playing on the new map!

The Flashing Lights Team

Unstable Branch: New Map Update Available Now for Testing!



Hi all,

We are happy to announce that the new map update is now live on the unstable branch! As previously mentioned, this update expands the new map, removes the old one and ports lots of callouts over from the old to the new.

As this is a big change for the game, we need as many of you as possible to jump in and play the unstable version ahead of the public version - the more feedback, the better!

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Please note: The unstable version is currently only available on Windows PC. Due to some technical issues with the Mac export of the unstable update, we will be releasing it as soon as possible.



What's in the unstable update?


New
- New map expanded with new props and buildings + new areas - 2 suburbs, 2 rural towns, marina, hill, desert and farm fields
- AI EMS, tow pick up and AI police van prisoner transport re-added within city limits
- PD callout: Person with Gun [id 1002] ported from old map to new map
- PD callout: Mugging [id 1003] ported from old map to new map
- PD callout: Suspicious Activity [id 1005] ported from old map to new map
- PD callout: Reported intoxicated persons [id 1006] ported from old map to new map
- FD callout: Vehicle Fire [id 2002] ported from old map to new map
- New gas station models and design introduced with a total of 11 locations around the new map
- New vegetation system for the new map
- Locations added to the new map ready for future additional city expansion
- Old map removed

Fixes
- Frame drop spikes reduced which was caused by CAD and pedestrians
- More optimizations for the new map: texture compression adjustments
- CAD fixes for registering players joining/leaving missions
- Grid loading system improvements
- Graphics settings updated with resolution and quality level options. No more start-up launcher menu
- EMS players no longer get stuck when interacting with downed NPC that was hit or shot, not related to EMS missions
- Sedan FTA interior dashboard icons

Between this unstable release and the full update launch we will be bug fixing, porting the remaining callouts to the new map and of course listening to your feedback.

We are currently aiming to launch the public version of this new map update by the end of the month, but this is dependent on community feedback on the unstable - so it may be later.



Thanks,
The Flashing Lights Team