1. Flashing Lights
  2. News

Flashing Lights News

Flashing Lights Stream - SimFest: Hobby Edition 2022

Check out Herogus's stream for Flashing Lights during the SimFest event.

Flashing Lights Stream - SimFest: Hobby Edition 2022

Check out Herogus stream for Flashing Lights during the SimFest event.

UPDATE NOW LIVE | Suburban Update



Hello all,

I'm excited to announce that we've just launched the Suburban Update! This is a major update, and our first content update of the year.

https://youtu.be/GvD2Er0LZ_0
The new update adds interiors to houses in the suburban area, along with suburban callouts for all departments. We've also introduced a wide selection of new equipment. Defend yourself with the rifle for police, and break into houses with the door ram. Tackle interior fires and break open doors with the halligan for the fire department.



There's also lots more interactivity and new ways to approach suburban callouts. As police, shoot out windows or use your shotgun to shoot doors open. As a firefighter, break windows with your axe, or cut through doors with your chainsaw to reach the scene of the emergency.



Full Update Notes


New
- Suburbs update with building interiors with interactive doors
- Police callouts Man with gun (ID:1002) Fight in progress (ID:1004) and Suspicious Activity (ID:1005) added in the suburbs
- Medics callout Unconscious person (ID:3001) now also spawn in suburbs buildings
- Fire callout Structure Fire with Possible Entrapment (ID:2003) in suburbs
- Rifle for police available in vehicle trunk
- New tool for police, the Door Ram, now available in vehicle trunk
- Halligan for Fire Department and EMS available in vehicle trunk
- The ability to break open suburbs house windows and doors with the Halligan, Axe, Chainsaw, and Door Ram
- Ability to shoot out windows with police weapons
- Ability to shoot doors open with shotgun by aiming at door knobs
- Ability to climb through smashed windows
- Parked cars added in suburbs with violations for blocking hydrants and no parking areas
- Pedestrians added in suburbs
- "Move to Stretcher" option added in Med Bag
- More props and buildings introduced around the city
- Door debris animation
- New gun sounds
- New props and signs on way to suburbs and in the city



Fixes
- Invisible patients in multiplayer
- AI car chase mechanics
- Traffic stop in second lane now moves AI to road side
- Fire extinguishers are now the same size for all departments
- Terrain by road section fixed around 22-27 area
- Traffic waypoint fixes at 36-23 and 30-23
- EMS player spawning under hospital fixed
- Trees growing through houses and on I69 fixed
- Texture update for full map UI showing suburbs and town names
- Props fixes around areas 14-45; 23-46; 26-50; 55-8

Bug Fixes and Loading Improvements: Patch Now Live For All Players



Hello all,

We want to offer a big thanks to all of you who jumped into the unstable version of this update last week, and are happy to announce that the update is now available on the public branch - in other words, it's now available to all players.

https://store.steampowered.com/app/605740/Flashing_Lights__Police_Firefighting_Emergency_Services_Simulator/

This update is aimed at fixing a number of priority bugs, including falling through the ground when exiting vehicles, missing NPC victims in some fire rescue callouts, as well as improvements to city and rural ground environment loading speeds.

We've also worked on optimisations, and we've been seeing the game performing a little better on some machines.

Fixes
- Falling through ground when getting out of cars
- Missing NPC victims in Fire Rescue call ID:2003
- Getting an NPC out from a car in multiplayer previously caused the NPC to slide across the map for client players
- Fixed firefighter players getting stuck in a crouch pose when falling when crouched
- When firefighter players died with a hose in their hands, part of the hose got stuck after player was revived or respawned
- Pedestrians now walk around correctly regardless of distance from host
- Missing textures on fences in Beach Town
- When players die and choose respawn at station, it could break online games
- Mac voice chat issue fixed: now when joining games, you should get a pop-up to allow microphone access
- Texture optimizations
- Weapons optimizations
- City and rural areas ground environment loading improvements
- Floating buildings in areas 28-44 and 32-44 fixed
- Floating street lights at 23-46 fixed
- Christmas theme removed

Incoming Price Increase


We also wanted to let you know ahead of time that we'll be increasing the price of Flashing Lights. On 4 February we will be updating the price from $19.99/£15.99/€16.99 to $24.99/£19.99/€20.99.

Since May 2020 (the last time we increased the price) we've introduced a brand new map, an overhauled callout dispatch system, new vehicles, vehicle customisation, bug fixes and more.

What's Up Next




February – Suburban Update



In February, we'll be focusing on the new suburban area which was recently introduced. We'll be adding building interiors, and adding callouts to those interiors. This will include interactive doors and windows, with some callouts requiring you to smash windows to access homes.

We'll also be adding parked cars to the area, meaning you'll be able to patrol and issue tickets in the suburbs.

Expand your arsenal with a new weapon for police: the patrol rifle.

April - Fire Update



The April update will see a focus on the fire department. We're planning on introducing a conventional fire engine, expanding upon the fleet of vehicles already available.

We'll also be improving upon fire department gameplay by updating hose mechanics, allowing you to connect vehicles together in order to transfer water. We also look forward to introducing spreading fires, making for more dynamic callouts!

June - Traffic Stop



June will see the arrival of the much requested traffic stop update, expanding upon police gameplay by introducing vehicle searches and drug tests. We'll be adding the ability to shoot out AI car tires too, as well as updating traffic car models, adding some welcome visual diversity.

Lastly, we'll be making further improvements to traffic AI.

We're looking forward to the year ahead and are committed to delivering improvements to the game, as well as introducing exciting new content!

We hope you enjoy today's patch and that you're looking forward to what's in store over the coming months!

The Flashing Lights Team

February - June 2022 Roadmap Announced + Patch Now Live!

Hello all,

Welcome to the first Flashing Lights update of 2022!

We're excited to kick the year off with not only a roadmap announcement, but also an update to the unstable branch.

This update, out now on the unstable branch, is aimed at fixing a number of priority bugs, including falling through the ground when exiting vehicles, missing NPC victims in some fire rescue callouts, as well as improvements to city and rural ground environment loading speeds.

To access the unstable branch you can do the following:
- Load up Steam and head to your library
- Right click on Flashing Lights and then select "Properties"
- Head to the Beta tab and in the drop down select "unstable_test_branch" (no password needed)
- This will then download the new update for you

Please note: The unstable update is currently for PC only. The Mac unstable update will be released in the coming days.

February - June 2022 Flashing Lights Roadmap




February – Suburban Update



In February, we'll be focusing on the new suburban area which was recently introduced. We'll be adding building interiors, and adding callouts to those interiors. This will include interactive doors and windows, with some callouts requiring you to smash windows to access homes.

We'll also be adding parked cars to the area, meaning you'll be able to patrol and issue tickets in the suburbs.

Expand your arsenal with a new weapon for police: the assault rifle.

April - Fire Update



The April update will see a focus on the fire department. We're planning on introducing a conventional fire engine, expanding upon the fleet of vehicles already available.

We'll also be improving upon fire department gameplay by updating hose mechanics, allowing you to connect vehicles together in order to transfer water. We also look forward to introducing spreading fires, making for more dynamic callouts!

June - Traffic Stop



June will see the arrival of the much requested traffic stop update, expanding upon police gameplay by introducing vehicle searches and drug tests. We'll be adding the ability to shoot out AI car tires too, as well as updating traffic car models, adding some welcome visual diversity.

Lastly, we'll be making further improvements to traffic AI.

We're looking forward to the year ahead and are committed to delivering improvements to the game, as well as introducing exciting new content!

Unstable Update Full Patch Notes

- Falling through the ground when getting out of vehicles
- Missing NPC victims in Fire Rescue call ID2003 (Currently there's still some client-side desync when picking up victims)
- Texture optimizations
- Weapons optimization
- City and rural areas ground environment loading improvements
- Load time improved for main menu to game transition
- Floating buildings in areas 28-44 and 32-44 adjusted
- Floating street lights at 23-46 adjusted
- Christmas theme removed