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ROUTINE News

Relatable Sci-Fi. Developing ROUTINE

[p]Hey all, [/p][p]Aaron Foster here, Lead Artist and Designer from Lunar Software, and today I would like to talk a bit about ROUTINE’s “Relatable Sci-Fi” world.[/p][p][/p][h3]▌What is Relatable Sci-Fi?[/h3][p][/p][p]This is a term that I do not think is widely used to describe a variant or subgenre of science fiction. However, it formed the very foundation of how we visually and audibly ground the world of ROUTINE.[/p][p][/p][p]When you are working on a science fiction project, it can be an exciting prospect as an artist to run wild with ideas. However, this can sometimes be a “trap”. With ROUTINE, I wanted to make sure there was a careful balance between interesting sci-fi concepts and believable spaces.
[/p][p]Part of how we achieved this was by making sure that “mundane” objects were not overdesigned. [/p][p][/p][p]Just because ROUTINE is a sci-fi game does not mean that a basic plastic chair, one designed purely for function, needs to look sci-fi. The same applies to other objects like fire extinguishers, wet floor cones, CRTs, etc.[/p][p][/p][p]These everyday objects help ground a fantastical space that might otherwise feel unrelatable.[/p][p][/p][p][/p][p][/p][h3]▌Materials[/h3][p][/p][p]We also applied the same rules to materials, using plastics, metals, lunarcrete, tiles, and so on. Nothing is too unrecognisable compared to what we see here on Earth, which was on purpose.[/p][p][/p][p]All of these surfaces are usually covered in dirt, scratches, and general wear, details that often tell a story about the function, use, or age of an object or space.[/p][p][/p][p][/p][p][/p][h3]▌Scale
[/h3][p][/p][p]The scale of a space is also very important; this is also not something that is often talked about, but even ceiling heights can play a big role in subconscious relatability.
[/p][p]It is easy, and quite fun, to make spaces unusually large when creating sci-fi worlds, so managing that excitement at certain points is important for maintaining a sense of relatability.[/p][p][/p][p]However, without spoiling anything, when you reach the “Old Base,” ceiling height became a much bigger concern for the team and required far more adjustment and iteration across both code and art.[/p][p]
[/p][p][/p][h3]▌Semiotics[/h3][p][/p][p]Relatable sci-fi is a wonderful space to work within. Including familiar, real-world objects is important to us, but we also asked ourselves what else we could play with.[/p][p][/p][p]As huge Alien fans, we were deeply inspired by Ron Cobb’s Semiotic Standard and by how much it added to the believability of that world.[/p][p][/p][p]In ROUTINE, we have two bases on the moon, which are from two different time periods, and we wanted to use that as an opportunity to explore how semiotics have changed from base to base.[/p][p]
New Base/Union Plaza ▼[/p][p][/p][p]Old Base/Prism ▼[/p][p][/p][p][/p][p][/p][p]I hope this gives you a little insight into our world-building principles for ROUTINE. If you have any questions about what you have read here, or if there are other topics you would like to know more about, feel free to share them, and we may talk about them in the future.[/p][p][/p][p]As a final note, I would just like to say that I have genuinely enjoyed reading the discussions people have been having around the art, design, and narrative of ROUTINE, so thank you so much for sharing.

REVIEW ROUND-UP - PART 2

[p]Hi everyone, Raw Fury here![/p][p][/p][p]It’s been almost two weeks since ROUTINE launched, and in that time, the game has received an impressive amount of coverage and reviews. Here’s a round‑up of our favorites - the ones that entertained us, and the ones that hit us right in the heart.[/p][p][/p][p][/p][p][/p][p]We’re also thrilled by the reception you’ve shown ROUTINE. The latest AMA hosted by the Lunar Software devs on Reddit is proof of that! We couldn’t be happier with the number of players eager to learn more about the game. If you missed it, you can always check it out here![/p][p][/p][p]Without further ado, here are the highlights of ROUTINE’s coverage in the media and press![/p][p][/p][p]►[/p][p][/p][h3]The Escapist [/h3][p]“As a masterpiece in sci-fi horror, ROUTINE has set a new standard for immersion in the genre.”[/p][p][/p][h3]MonsterVine[/h3][p]“Routine is a creative, tense, and dread-filled experience that makes the most of its aesthetic and sound design, and horror fans shouldn’t miss it.” [/p][p][/p][h3]Hardcore Gamer[/h3][p]“ROUTINE is a solid and wonderful horror game in its own right. You have all the makings for a classic right here.”[/p][p][/p][h3]Eurogamer[/h3][p]“I might have been an idiot at that moment, but Routine is a wonderful reminder of how satisfying games can be when they're not treating you like one.”[/p][p][/p][h3]Game Informer [/h3][p]“Routine isn’t filled with video game puzzles; it felt less like playing a game throughout my eight hours with it, and more like an elaborate sci‑fi‑themed escape room entirely based on logic.”[/p][p] [/p][p]▼[/p][p][/p][p]And that's it! We hope you enjoyed reading through these, and don’t forget - the opportunity to get your own IC plushie or win a custom ROUTINE Xbox controller ends this Friday, December 19th![/p][p] [/p][p]See you soon. [/p][p]
-Raw Fury 
[/p][p][/p]

HOTFIX 1.9.0.0

[p]Hello everyone, [/p][p][/p][p]Just a very short post! Yesterday, we pushed a new patch (R.1.8.0.0) with some small bug fixes and QoL updates. Today, we saw some reports that the effects toggle for Film Grain was not correctly persisting between levels. [/p][p][/p][p]We know this was an important community request, so we have corrected that with hotfix R.1.9.0.0. [/p][p][/p][p]Sorry for any inconvenience this may have caused, and thank you again for your feedback! [/p][p][/p][h3]Fixed [/h3]
  • [p]Film Grain effect not persisting correctly between level Load & Reloads. [/p]
[p][/p][p]- Lunar Software[/p]

PATCH 1.8.0.0

[p]Hello everyone!
[/p][p]First off, thank you for all your feedback. We have taken some of the top requests that we could get into your hands as quickly as possible, such as movement key rebinding for keyboards and additional graphics options![/p][p][/p][p]We couldn’t address everything in this patch, but we are reading all of the comments and putting together a list for upcoming updates.[/p][p][/p][p]Thank you for your patience, for playing ROUTINE, and for all of your kindness![/p][p][/p][h3]Added[/h3][p][/p][p]► New resolutions[/p]
  • [p]21:9 resolution (3840*1600).[/p]
  • [p]4:3 resolutions (1280x960, 1600x1200, 1920x1440, 2048x1536).[/p]
  • [p]32:9 resolution (6400x1800).[/p]
[p][/p][p]► New toggleable graphics options[/p]
  • [p]Chromatic Aberration[/p]
  • [p]Film Grain[/p]
[p][/p][p]► Effects category in the main menu to contain:[/p]
  • [p]Motion Blur[/p]
  • [p]Ambient Occlusion[/p]
  • [p]Chromatic Aberration[/p]
  • [p]Film Grain[/p]
[p][/p][p]► Movement Key rebinding for Keyboards[/p][p]
[/p][h3]Improved[/h3][p][/p][p]► Texture streaming messaging updated. Instead of on or off, it now says quality or performance for better guidance. [/p][p][/p][p][/p][h3]Fixed[/h3]
  • [p]Spelling errors in the credits.[/p]
  • [p]Subtitle typo in the Canal movie subtitles.[/p]
  • [p]Typo during the server reboot.[/p]
  • [p]Being able to downgrade the C.A.T. security level.[/p]
  • [p]Ward Surface Elevator power-state bug.[/p]
[p]
[/p][p]-Lunar Software[/p]

IC PLUSHIE - MAKESHIP CAMPAIGN

[p]Hi everyone, Raw Fury here! [/p][p][/p][p]While Aaron, Jemma, and Pete are still working away on the first QoL patch, we wanted to give you some other news that we think anyone who has played ROUTINE so far will enjoy.[/p][p][/p][p]ROUTINE has been out for almost a week now and there is one question in particular that has dominated our social channels, Steam forums, and even our recent AMAs...[/p][p][/p]
WILL THERE BE AN IC PLUSHIE?
[p][/p][p]Well we can finally say that yes, we hope so! As we have just launched a petition campaign with the excellent folks at Makeship where you can pledge towards them making one for us. [/p][p][/p][p]https://www.makeship.com/petitions/ic-plushie[/p][p][/p][p]If 200 people support the IC Plushie with a $2 pledge then the petition will be a success and we'll roll into making it for real during the start of next year. You'll also get $2 off the final cost of the plushie![/p][p] [/p][p]Here is a very rough concept of the IC Plushie:[/p][p][/p][p][/p][p]If we get the opportunity to make the plushie we are planning to try out a few ideas, but right now the concept is closely based on the IC Mini toy you can find in The Mall area of the game. It will just be a little bigger and fluffier! [/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]The petition campaign will run for 10 days, starting from today. So if you'd like to own an IC Plushie for yourself then please consider making a pledge through the Makeship page above so we can make it happen! [/p][p][/p][p]Thank you again to all of you for the incredible support for ROUTINE. We are so happy with the response so far and really appreciate that you all seem to love the IC as much as we (and Lunar Software) do