After more than a decade of anticipation, Routine was finally shown in full force at gamescom 2025—and it looked very promising. Lunar Software, the small UK-based team behind the project, offered players a genuine look at what happens when patient design, uncompromising aesthetic choices, and pure suspense converge within a digital lunar wasteland.
Months of speculation came to an end as the public was given hands-on time with a title that had eluded release since its initial unveiling in 2013—a development cycle marked by multiple engine changes and years of radio silence, broken only by determined updates and the loyalty of its audience. Despite that long and winding history, the team appears to have nailed the concept. If the demo is any indication, Routine is shaping up to be a horror experience well worth exploring.

For anyone who hasn’t followed the game over the past decade, Routine centres on survival within an abandoned lunar base. Even with a familiar premise,... Read more
We’ve already posted about one cursed moonbase game this week, but I am a creature of multitudes and always have room in my heart for another - particularly when it’s been in development for almost as long as I’ve been posting. Routine is still alive, baby! Development team Lunar Software have finally posted an update about their first-person 80s-themed space horror, which had Craig Pearson rhapsodising about Kubrickian smoothies back in 2012. Let's all celebrate by re-watching the last trailer.