1. Thea 2: The Shattering
  2. News
  3. Build 0434 - 26th April

Build 0434 - 26th April

- Added Kickstarter quests
- Added food transfer panel to Inventory screen - you can now transfer a bunch of different types of food for a specific number of turns more easily
- Added new difficulty option - Manual Saves
- Added a banner to each big settlement, so they can be easier distinguished from small ones
- Added masterwork/trash icons and tooltips to entity info screen
- Added Logbook entries for a number of quests
- Added tooltips to god traits on God Selection screen
- Added new icons for some buildings
- Tasks now show the total number of turns to finish the whole task and number of turns to finish one item

- Loyalty screen will now only show factions with loyalty other than 0
- Cooking and composites screen now shows coal requirement when necessary
- Fixed the recruitment bug
- Fixed the Alchemist coming back to life in one of the main quest paths
- Fixed orc growing up orc witch path
- Fixed the upgrade Beast path in Stingers village
- Fixed growing up into bandit
- Fixed missing difficulty marker on roaming groups
- Fixed a bug in coop where the host would always get 4 Advancement Points from god trait instead of the player who picked it
- Fixed sorting by rarity on the crafting recipe panel
- Fixed minor faction armies not allowing nearby player groups to join
- Fixed a crash when trying to find a path to sea while sailing on a lake and vice versa
- Fixed a bug where Wind weather would not increase sea movement points
- Fixed issues with beast upgrade in the Stingers village

- Increased overall game difficulty curve. Hard is now quite hard.
- Drastically reduced the chance to get children from destroying villages, as it caused potential issues with population design
- Removed xp from lost/surrendered fights for roaming enemies as it led to exploits
- Changed prices for recruitment
- Changes to starting equipment of various races
- Tweaks to drops from creatures
- Balancing changes to bonuses from tools
- Items obtained as loot can now be masterwork or trash quality
- Increased Idol building cost
- Increased life and shield leech amounts
- Events can now trigger for empty villages as well
- Changes in localization xmls will no longer result in marking a saved game as incompatible