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Thea 2: The Shattering News

Save Compatibility Warning

Just a small heads up - the Wrath of the Sea update, which will hopefully drop on the upcoming Monday 10th Feb, will not be compatible with the current database - this means saves created with the current version 0.624 will likely not load correctly after Wrath of the Seaupdate.

As usual, we will put the current version on a beta branch so you can finish a game in progress if you wish.

Your player profiles and god progression will not be affected.

Apologies for any inconvenience.

Build 0624 - 2nd Jan

Happy New Year everyone :)

Here's a small patch to fix some urgent issues:
  • Fixed a relatively common crash when doing concept challenges vs high-level groups,
  • Fixed events in goblin villages not applying some results to groups of all players (i.e. healing in the villages).

Build 0622 - 19th December - The Awakening has returned!

Hello everyone!

As you may know, we are currently working on Wrath of the Seas DLC, but to keep you busy, we managed to do another content update - The Awakening - as a little Christmas present.

For those, who know Thea: The Awakening, this will feel quite familiar - this update is all about nostalgia and bringing back the past. Of course, due to lore constraints, not all stories were included, but we've chosen 40 that we thought fit the best and adapted them to the mechanics of Thea 2.

Apart from that, there's also a bunch of bug fixes and minor changes. Full changelog below:

Additions:
  • Added 40 new events,
  • Added 8 god traits,
  • Added Inventor character class along with its class trait and skills,
  • Added a summary screen where all characters can be inspected from anywhere - just press F1,
  • Added tooltips to recipe screen for essence and skill level bar,
  • Added more Chinese glyphs to the font atlas, also added Greek, Korean and Japanese glyph sets.


Fixes:
  • Fixed Replace Idol ritual that would sometimes cause a crash,
  • Fixed Dwelling speed boost not being applied in the first turn after leaving the village,
  • Fixed CONST_NIGHT_MOVEMENT_RANGE where speed boost would not be applied in the first night turn,
  • Fixed challenge difficulty for concepts and challenges above lvl 10 not being displayed correctly,
  • Fixed a bug that would prevent health being permanently recovered following a challenge when the player started a fight with a wounded character and used a weapon with life leech effect,
  • Fixed targeting bug in co-op challenge.


Events:
  • Fixed KS Events/Fli Catapult Spwn2, Cemetery/Cemetery Goblin D3 and Cemetery Orc D5 as their requirements would not let them trigger on Pangea,
  • Fixed Woodlandkin:27 where TradeNode would not have the option to cancel,
  • Fixed Misc Encounters 2/HeresyQuest tag deletion which could block main quest progress,
  • Fixed mChapter 1/Bandits3 which would mark the quest as complete on the logbook at an incorrect point,
  • Fixed mChapter 1/TrappedDwarf6 where a spiritual challenge with Ail'yleth would cause an error (added ChallNod82 as a copy of ChallNod37 but without entry requirements),
  • Fixed mChapter 1/Scavengers4 which could spawn another red cave when a child was returned,
  • Fixed Earthbound/DwarfKillMEdOrcSkel where one option would not have a group assigned,
  • Fixed Generic:28 where Lada path would make girls grow up to be befuddlers instead of rusalkas,
  • Fixed Scavengers:51 where the player would not receive loyalty points to Scavengers faction,
  • Fixed Generic:5 where mythical path would cause a missing group error,
  • Fixed mChapter 1:21 - support from demons after killing them is no longer an option,
  • Fixed trade node in SpiritTalkers:27 that could cause a crash when cancelling,
  • Fixed Misc Encounters 2:19 - missing group in deal damage node that could cause a crash,
  • Added the inventor class as an advancement option for the chosen - localization change: Volh DLC, event 37, node 2 last output: Become an inventor.

Chinese Localisation now available

We've got great news for our Chinese players! A dedicated group of fans in China - 游侠LMAO汉化组 - has prepared a full localisation of our game!

The language pack is provided as a mod. If you own Thea 2 you can visit the mod page in Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1903809614
and subscribe to the mod. Once it downloads, run the game, open the Mods page from Main Menu, check the tick box next to the mod and restart the game.



Many thanks to 游侠LMAO汉化组 from all of us at MuHa Games!

Build 0614 - 28th October + hotfixes

It's time to light up the candles and start carving your pumpkins! Today's update brings you a Halloween-themed, time-limited bag of treats filled with Seasonal events, monsters and other goodies available until 11th November. There are also some not-time-limited changes:

Additions:
  • Added characters' current task icon to inventory and equip screens,
  • Show/hide resources and minimap toggle buttons should now work after one player ended their turn and is waiting for other players,
  • Switching pages on various screens can now be done using arrow keys,
  • Added tools filter to Inventory,
  • Added missing Ukrainian glyphs (ґ, Ґ, є, Є, і, І, ї, Ї) to the font atlas.


Fixes:
  • Fixed a problem where a Scavenger Volh would have no portrait and throw errors when starting a fight,
  • Fixed a crash on fight info screen when the joining player still has group info screen open when the fight begins,
  • Fixed challenge queue that would not let you switch to the previous page,
  • Fixed a bug with being able to select a gender for the chosen even if that gender should not have been allowed.


Events:
  • Changed the event ID 45 'nonhuman cabbage patch' in Children module, so that any two adult characters of any race and gender can find a child in a cabbage patch when they have less than 4 characters in total,
  • Fix for Stingers, Army ID 5; Node 11 - wrong loyalty changed,
  • Change in Volh DLC module - changing the class of the chosen resets half of the character's level,
  • Changed to Earthbound event - added Mental Return to the large village,
  • Fixed GroupTroll event (Generic module) - added group to end node that receives a blessing.


Hotfix 0612:
  • Fixed a crash in multiplayer games caused by the halloween module not initialising correctly for the client,
  • Fixed a bug in Trick or Treat event,
  • Added em dash glyph to font atlas,
  • A hardcoded text on HUD is no longer hardcoded.


Hotfix 0614:
  • Corrected the Halloween event to allow other players to join in the final boss fight,
  • Fixed an issue where only the main player would get RP from events in co-op,
  • Fixed Chinese glyphs not showing correctly.