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Thea 2: The Shattering News

Build 0457 - 5th May

- Fixed 2h spears not getting first strike bonus correctly
- Fixed Building Too Close warning that kept showing after the problem was resolved
- Rebalanced values on difficulties to make Medium difficulty 150%
- Added difficulty value on Difficulty button for singleplayer
- Fixed a crash when closing various screens if a second game was started without restarting the app

Build 0446 + Hotfix 0450, 4th May

- Added info about unlocked gods on End Game screen
- Triglav can now ne unlocked
- Coal on starting island is now a difficulty setting
- Added more Logbook entries
- Added tooltips to Group Preview screen during events
- Added more filters and sorts to various screens
- Added skip to resolution button during challenges
- Balancing changes to loot from creatues
- Fixed VO triggering when the card game is still on
- Fixed balance estimation during trade
- Fixed Act_TrueDamageEssence script throwing error during challenges
- Fixed tooltip for recycled item not disappearing
- Fixed a bug with incorrect calculation of valid fuel
- Fixed a bug with quest tracker toggle on hud
- Swapped colors of essence in stone (red->yellow) and leather (yellow->red) following feedback from Ailwuful
- Fixed TAG-TERRAIN_SEASHORE, events that depended on it should now trigger correctly
- Fixed the 'no death on sea' exploit
- Fixed the 'no growing up on sea' exploit
- Fixed divine quest telling you to go to the wrong biome in some cases
- Fixed divine quest not checking for your choices properly
- Various other fixes to events

Hotfix:
- Fixed a crash when dropping loot from a striga
- Added adding/removing favourites directly from tasks on crafting/cooking/rituals screens
- Changes to god traits selection screen - characters now have a separate list
- Improved performance when navigating between task screens
- Fixed the game getting locked after exiting group screens

Build 0439 - 28th April

- Removed coal from the starting island to encourage travel to other islands
- Added divine quest
- Added character rename functionality to characters list on Equip screen
- Added voiceover for a number of events
- Added icons to tasks indicating that production is slower when the group has insufficient fuel
- Summoning skills should now be better handled by autoresolve algorithm
- Reduced the amount of food dropped by animals
- Balancing changes to summons
- Young Witch no longer has Rain of Frogs skill
- Decreased Thrown Spears damage
- Increased Polearms First Strike to 50%
- Jewellery will now give bonuses to personal carry limits instead of group carry limit
- Items should no longer be masterwork and trash quality at the same time
- Changed score calculation algorithm for best character

Build 0434 - 26th April

- Added Kickstarter quests
- Added food transfer panel to Inventory screen - you can now transfer a bunch of different types of food for a specific number of turns more easily
- Added new difficulty option - Manual Saves
- Added a banner to each big settlement, so they can be easier distinguished from small ones
- Added masterwork/trash icons and tooltips to entity info screen
- Added Logbook entries for a number of quests
- Added tooltips to god traits on God Selection screen
- Added new icons for some buildings
- Tasks now show the total number of turns to finish the whole task and number of turns to finish one item

- Loyalty screen will now only show factions with loyalty other than 0
- Cooking and composites screen now shows coal requirement when necessary
- Fixed the recruitment bug
- Fixed the Alchemist coming back to life in one of the main quest paths
- Fixed orc growing up orc witch path
- Fixed the upgrade Beast path in Stingers village
- Fixed growing up into bandit
- Fixed missing difficulty marker on roaming groups
- Fixed a bug in coop where the host would always get 4 Advancement Points from god trait instead of the player who picked it
- Fixed sorting by rarity on the crafting recipe panel
- Fixed minor faction armies not allowing nearby player groups to join
- Fixed a crash when trying to find a path to sea while sailing on a lake and vice versa
- Fixed a bug where Wind weather would not increase sea movement points
- Fixed issues with beast upgrade in the Stingers village

- Increased overall game difficulty curve. Hard is now quite hard.
- Drastically reduced the chance to get children from destroying villages, as it caused potential issues with population design
- Removed xp from lost/surrendered fights for roaming enemies as it led to exploits
- Changed prices for recruitment
- Changes to starting equipment of various races
- Tweaks to drops from creatures
- Balancing changes to bonuses from tools
- Items obtained as loot can now be masterwork or trash quality
- Increased Idol building cost
- Increased life and shield leech amounts
- Events can now trigger for empty villages as well
- Changes in localization xmls will no longer result in marking a saved game as incompatible

Release date set to 13th May



After 5 months in Early Access, we can now officially confirm, that the release date for 1.0 has been set to Monday 13th May!

We won't even try to list all the additions and changes introduced during EA, but surely, we would not be able to get where we are without the support of our Kickstarter backers and Early Access players, who tirelessly reported each bug and suggested ways to improve.

The 1.0 release is not the end of the development process and we plan to support the game with new, free content, tweaks and improvements.

If you haven't already, add Thea 2 to your wishlist to make sure you won't miss the date!