1. Thea 2: The Shattering
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Thea 2: The Shattering News

Build 0467 - 9th May

Build 0467 - 9th May

- Added more voiceovers
- New villages and groups should now receive a name
- Cosmic Seed can now be used to resurrect the chosen
- Added winter fuel use icon to Settlement Info screen
- Added character equipment tooltip to events' View Group screen

- Elf child trait now costs 3 to use (up from 2)
- Slightly nerfed Ancestors Voice skill
- Elf child will no longer start with Ancestors Voice Skill
- Reduced starting shielding on Dwarf child
- Balancing changes to rings carry skill
- Decreased the cost of improving resources from T1 to T2 to 8 per pack (down from 10)

- Fixed softlock on inventory screen
- Fixed softlock caused by using Skip to Resolution in co-op
- Fixed crash on group movement
- Fixed masterwork/trash icons being shown for buildings on entity info screen
- Fixed raft and pets being masterwork/trash quality
- Fixed text importing tool in Event Editor freezing the game if nodes didn't match
- Fixed importing text not allowing to save changes to module if no other changes were made
- Fixed weather range of view/movement loss effects not being applied correctly
- Fixed god info screen not showing 7th trait
- Fixed Area-of-effect bows to splash horizontally as they should

Build 0457 - 5th May

- Fixed 2h spears not getting first strike bonus correctly
- Fixed Building Too Close warning that kept showing after the problem was resolved
- Rebalanced values on difficulties to make Medium difficulty 150%
- Added difficulty value on Difficulty button for singleplayer
- Fixed a crash when closing various screens if a second game was started without restarting the app

Build 0446 + Hotfix 0450, 4th May

- Added info about unlocked gods on End Game screen
- Triglav can now ne unlocked
- Coal on starting island is now a difficulty setting
- Added more Logbook entries
- Added tooltips to Group Preview screen during events
- Added more filters and sorts to various screens
- Added skip to resolution button during challenges
- Balancing changes to loot from creatues
- Fixed VO triggering when the card game is still on
- Fixed balance estimation during trade
- Fixed Act_TrueDamageEssence script throwing error during challenges
- Fixed tooltip for recycled item not disappearing
- Fixed a bug with incorrect calculation of valid fuel
- Fixed a bug with quest tracker toggle on hud
- Swapped colors of essence in stone (red->yellow) and leather (yellow->red) following feedback from Ailwuful
- Fixed TAG-TERRAIN_SEASHORE, events that depended on it should now trigger correctly
- Fixed the 'no death on sea' exploit
- Fixed the 'no growing up on sea' exploit
- Fixed divine quest telling you to go to the wrong biome in some cases
- Fixed divine quest not checking for your choices properly
- Various other fixes to events

Hotfix:
- Fixed a crash when dropping loot from a striga
- Added adding/removing favourites directly from tasks on crafting/cooking/rituals screens
- Changes to god traits selection screen - characters now have a separate list
- Improved performance when navigating between task screens
- Fixed the game getting locked after exiting group screens

Build 0439 - 28th April

- Removed coal from the starting island to encourage travel to other islands
- Added divine quest
- Added character rename functionality to characters list on Equip screen
- Added voiceover for a number of events
- Added icons to tasks indicating that production is slower when the group has insufficient fuel
- Summoning skills should now be better handled by autoresolve algorithm
- Reduced the amount of food dropped by animals
- Balancing changes to summons
- Young Witch no longer has Rain of Frogs skill
- Decreased Thrown Spears damage
- Increased Polearms First Strike to 50%
- Jewellery will now give bonuses to personal carry limits instead of group carry limit
- Items should no longer be masterwork and trash quality at the same time
- Changed score calculation algorithm for best character

Build 0434 - 26th April

- Added Kickstarter quests
- Added food transfer panel to Inventory screen - you can now transfer a bunch of different types of food for a specific number of turns more easily
- Added new difficulty option - Manual Saves
- Added a banner to each big settlement, so they can be easier distinguished from small ones
- Added masterwork/trash icons and tooltips to entity info screen
- Added Logbook entries for a number of quests
- Added tooltips to god traits on God Selection screen
- Added new icons for some buildings
- Tasks now show the total number of turns to finish the whole task and number of turns to finish one item

- Loyalty screen will now only show factions with loyalty other than 0
- Cooking and composites screen now shows coal requirement when necessary
- Fixed the recruitment bug
- Fixed the Alchemist coming back to life in one of the main quest paths
- Fixed orc growing up orc witch path
- Fixed the upgrade Beast path in Stingers village
- Fixed growing up into bandit
- Fixed missing difficulty marker on roaming groups
- Fixed a bug in coop where the host would always get 4 Advancement Points from god trait instead of the player who picked it
- Fixed sorting by rarity on the crafting recipe panel
- Fixed minor faction armies not allowing nearby player groups to join
- Fixed a crash when trying to find a path to sea while sailing on a lake and vice versa
- Fixed a bug where Wind weather would not increase sea movement points
- Fixed issues with beast upgrade in the Stingers village

- Increased overall game difficulty curve. Hard is now quite hard.
- Drastically reduced the chance to get children from destroying villages, as it caused potential issues with population design
- Removed xp from lost/surrendered fights for roaming enemies as it led to exploits
- Changed prices for recruitment
- Changes to starting equipment of various races
- Tweaks to drops from creatures
- Balancing changes to bonuses from tools
- Items obtained as loot can now be masterwork or trash quality
- Increased Idol building cost
- Increased life and shield leech amounts
- Events can now trigger for empty villages as well
- Changes in localization xmls will no longer result in marking a saved game as incompatible