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CyberDrifter News

New update releasing next week with LIV Mixed Reality Support!

Good news! Cyberdrifter has been ported over to a new Unreal Engine version!
Not only will this fix the "Quit to Steam bug" but it also allows for the addition of LIV Mixed Reality video support! I'm looking forward to seeing videos of Cyberdrifter being played on a mixed reality setup!

Along with this update I will also open a new Discord channel for feedback & suggestions!

This update will also contain-
Visual upgrades to the tutorial & first level
Off-hand cyber-hand added with cuff & wrist info display bracelet
New environmental objects to manipulate with the Grav-Beam
New UFO enemy type introduced
New particle & lighting effects
Locomotion tweaks for precise direct linear forward movement
Points gained from enemies now displayed in an arcade like fashion
New Global Leaderboard & many misc tweaks, polish.

This update will release next week.

After this update I will begin adding more levels from the previous build as soon as they have been updated to current visual & gameplay standards.

Best wishes for the new year & thanks for your support!

Cyberdrifter 0.6 WIP Update

The 0.6 WIP build is now available as default as this is the build I'm looking for feedback on and is the direction the game is heading towards completion.

Currently this build contains the tutorial and first complete level with boss fight utilising the new "Grav Beam" gun mechanic. It also has updated visuals, sfx, enemies, gameplay and more accessibility options.

The previous 0.5 build that contains all 5 levels is still available in the Beta branch which can be accessed by right clicking on Cyberdrifter in your Steam library, clicking on properties, then click Beta tab and then select beta build1 - 0.5 build - 5 levels.

Development on the new infiltration level that will replace the current 2nd level is close to completion and will be released in the coming weeks.

Thank you for your patience and support.