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Realm Grinder News

Realm Grinder 4.3.4 [Patch Notes]

[p]Global Reminder: Summer Festival Event will be starting on Aug 21st 2025, 12.01 PM UTC and will end on Aug 28th 2025, 6.59 PM UTC.[/p]
  • [p]DGC4 building req increased.[/p]
  • [p]DGC6 most reqs increased.[/p]
  • [p]ARC3 exchange bonus req increased.[/p]
  • [p]ARC5 precognition bonus req increased.[/p]
  • [p]DJC3 assistants req increased.[/p]
  • [p]Reap Interests scaling increased.[/p]
  • [p]Tyrant Garrison formula buffed.[/p]
  • [p]Appraisal Vantage scaling decreased. Base now increases linearly with TC worth.[/p]
  • [p]Freemason's Hall bonus reworked to be based on FC found this Era, formula changed.[/p]
  • [p]Share Benefits overall bonus nerfed, Ascension penalties removed. Faction Coin find chance now also scales off Triggered Tax Collections.[/p]
  • [p]Veteran Figurine effect removed from A3+. In A1, now grants all challenges effects and is excavable from R85.[/p]
  • [p]Forbidden Research bonus fixed to match tooltip.[/p]

Realm Grinder 4.3.3 [Patch Notes]

[p]Global Reminder: Goblin Invasion Event will be starting on Jul 7th 2025, 12.01 PM UTC and will end on Jul 11th 2025, 6.59 PM UTC.[/p][p][/p]
  • [p]Improved Template windows for Mercenaries and Researches: now you can ADD or EDIT template strings manually from the interface. Buttons and template rows size increased.[/p]
  • [p]Limited Wish had production and non-production effects swapped unintendedly, now fixed and adjusted values accordingly.[/p]
  • [p]AN5 no longer applies a hidden spell cast count more effect[/p]
  • [p]Fixed descriptions for R58 and R220 powers[/p]
  • [p]R58, R70 & R115 power no longer check for R power 1 instead of their correct R power upgrade[/p]
  • [p]Fixed ELP6, FCP6, C520 and a few other upgrades being always active unintendedly.[/p]
  • [p]Fixed D13125 effects.[/p]
  • [p]Fixed DJC4 tooltip now showing the active effect in the first 88 seconds.\[/p]
  • [p]Fixed interactions between DGCU and GBP1. Now NU gets their bonus when the NU effect is active, and they get the U bonus when that is active.[/p]
  • [p]Fixed S135, S180, A50 formulas.[/p]
  • [p]UDP4 now counts this R stats as intended.[/p]
  • [p]Fixed autocast presets clickthrough on mobile[/p]
  • [p]Unique buildings (from Dragons onward) now unlock research as intended.[/p]
  • [p]Blood Frenzy from Demon Bloodline now applies spell effects to all intended buildings.[/p]
  • [p]MCC1 no longer prevents R powers based on matching bloodlines to work.[/p]

Realm Grinder v4.3.2 [Full Patch Notes]

Global Reminder: Blood War Event will be starting on May 16h 2025, 12.01 PM UTC and will end on May 20th 2025, 6.59 PM UTC.

R107 power starting value and scaling increased.
R120 power effect increased.
R220 power now works starting from R220 as intended
DG11 effect to White Breath is now merged into DG3.
MK10 base decreased.
MK12 artifact count, base decreased.
Faceless bloodline base decreased, scaling increased.
Makers Bloodline scaling decreased.
FR/EL scaling decreased
DWC5 base and scaling decreased.
S590 scaling decreased.
D11125 scaling decreased.
E410 effect decreased.
E5375 multiplicative effect, base decreased.
Dwarven Perk 3 no longer increases artifact count.
Dragon Perk 4 no longer affects Green Dragon's Breath, as intended.
Green Dragon's Breath changed to logarithmic.
Share Benefits values changed.
A4 overall production bonus from Gems scaling decreased.
Beard Hair Artifact now requires 2000 excavations as intended.
Mythos artifact chances increased.
Dragon unlock stages are now visible before their Reincarnation requirement, and clarify what you need to do to complete them.
Legacy upgrades costs changed.
Changed time requirements for E1425 and 305 Neutral researches.
Expert Researcher, Astral Challenger, Prestige Challenger, For Science!, Uniformity, Beard Carpet upgrades are no longer available in A4.
Djinn Unique Building req reduced.Lantern of Guidance, Oil Lamp and Spark of Life reworked. Now increase production based on mana regen, max mana and FCC respectively, with a higher bonus for their alignment of origin. Cost reduced.[/.
In A4, Vanilla upgrades costs decreased, Astral upgrades costs increased.

Realm Grinder v4.3.1 [Full Patch Notes]

Global Reminder: Easter Event will be starting on Apr 17th 2025, 12.01 PM UTC and will end on Apr 24th 2025, 6.59 PM UTC.

  • Fixed logs in TT6, A11375, E11875, ANC3, spark of life, primal leaf, dwarven anvil, eye of the dragon, excavated mirage, factory, battlefield and mana loom artifacts, gem power's FCC bonus
  • Fixed Share Benefits tier formula
  • Fixed Makers Challenge Reward effect on Infinite Spiral
  • Fixed Twisting Nether T1 not working
  • AN4 fixed wrong reference to specific building instead of building tier (necessary with different alignments)
    Fixed TTP6 formula
  • DM2 and DM4 changed to building tier 10 rather than Hell Portal specific
  • Fixed autoclicks from Sun Blessing and similar sources
  • A270 changed to boost the building with the most spell effects on it. All ties are boosted.
  • All BuyAll buttons are now unlocked at 1000 Gems. We are aware of the request of many players to include an option to merge the buttons, but we didn't make it in time for this update. We'll check if we can do it for the next one.
  • Fixed Mercenary Spirit asking for unobtainable spells in certain game stages.
  • DWC5 now uses Combo Strike counter as its base, as intended.
  • Spell tier upgrades now state that the activity time needed can be accumulated in this Reincarnation (because some users reported Hellfire Blast being bugged - it's not, but the tooltip was misleading)
  • Dragon's Breath Tier upgrades no longer provide offline bonuses.

v4.3.0 release and patch notes

Hello Everyone!

Version 4.3.0 has just been released! This is the first major update in 3 years, we've been working on it with our trusted beta testers and it was based on everyone's feedback. We have tried our best to keep you all up to date with the changes, but the full scope of the update will still be quite impactful, especially for mobile users' quality of life! Now we can resume working on expanding the endgame content, including Ascension 5 and more! There are probably a few minor bugs in the released version, but a lot of them have already been fixed and will be included in the Easter event update, which is coming mid-april.

For the N-th time now, we thank you for your continued patience and support! We really appreciated it and we hope to bring you even more fun in the future. Stay tuned for more updates!

NEW
  • Added Lineage Perk 6s in Ascension 3
  • Building upgrade series are now removed starting from Ascension 3.
  • Assistants upgrade series, alignment upgrade series, wall fragment series, gem potency series, and Sun Force are now removed starting from Ascension 4.
  • Reintroduced Astral factions in Ascension 4.
  • New Reincarnation Powers throughout all stages.
  • New Secret Trophy.
  • Arcane Brilliance now unlocks an upgrade that provides a bonus for each tier of the trophy unlocked.
  • Added an upgrade for unlocking The Architect trophy.


SYSTEM CHANGES
  • Added Buy All Buildings button that attempts to buy all building tiers to the Buy Quantity setting.
  • Added Autocast button modes to make the setup of autocasting spells easier and quicker.
  • Clicking the lineage button once now buys them to the maximum level you can afford.
  • Many wording changes, including renaming "this game" references to "this Era" and "Elite/MAD factions" to "Astral factions".
  • Mechanic consolidation and expansion: Triggered Tax Collections Power. In a similar way some Goblin upgrades already do, many other effects now make
  • your spells cast free Tax Collections, additively or multiplicatively. Triggered Tax Collections aggregate into a single stat, in a similar way automatic clicks do.
  • Clicks per second are also aggregated into a stat allowing for multiplicative increases.
  • Reincarnation gems requirement and Coins required per Gem have been streamlined throughout all Ascensions except Ascension 0. As a result, you may find your next Abdication or Reincarnation requirements different from before.
  • Royal Exchange container is now named Royal Market. Tooltip reworked for clarification. Royal Market bonus is now separated from the standard Ascension penalty system.
  • The Buy Quantity button was reworked to a dropdown menu instead of cycling through buy modes.
  • Added an option to disable toast messages.


BALANCE CHANGES
  • A lot of time-based requirements have been reduced throughout all game stages.
  • All challenges, bloodlines, lineages and lineage perks, and artifact sets upgrades no longer suffer from Ascension penalties.
  • Lineage perks are now unlocked asymmetrically: factions will distribute their perks across a large Reincarnation range and will unlock more through Ascensions. Lineages will have a hard cap of 25 levels per Ascension.
  • Spells now suffer different Ascension Penalties based on their Tier, the higher the better. Spell tiers are now unlocked at a rate of one per Ascension, meaning that you can cast up to Tier 2 while in Ascension 1. Each spell also has additional effects per tier, and upgrades are challenge-locked. Previous tiers above maximum have been removed from existing saves, but you don't need to unlock them again if you already did. All spells, except extraordinary spells (Tax Collection with Round Table, Dragon's Breath, Catalyst, Twisting Nether, season spells), now follow this rule. Offline bonuses provided through tier upgrades have been assigned to their respective ascension. Mana cost multipliers increased for all spell tiers.
  • As a special spell, Dragon's Breath now starts with 5 colors and unlock new ones across Ascensions. Its production effects will never suffer from Ascension penalties.
  • Starting mana amount reduced to 500/1000 on starting a new Era.
  • Ascension 3 Facility upgrades now provide Research Budget to their respective branch based on time spent in this Reincarnation with the time combinations of their faction representative.
  • Ascension 3 Mercenaries now gain additional Research budget when they purchase spell contracts and union contracts; branches affected depend on factions selected.
  • All Reincarnation powers unlocked after Ascension 0 now only start counting from the ascension they are unlocked in for their bases, with adjusted effect. For example, Reincarnation 50 power is based on (R-39), Reincarnation 120 power is based on (R-99).
  • All Spell tier upgrades now also multiplicatively increase Faction Coins found while offline by 200% per tier (stacking additively with same sources).
    Angel, Demon and Faceless Bloodline now provide the ability to cast their alignment spell regardless of affiliation. If you already have that spell, its effect is increased.
  • Base mana regen, and mana regen upgrade series have been increased.
  • Excavation's faction coin generation base increased, scaling decreased. Excavations now always give Faction Coins.
  • Excavation Resets now have a dynamic coin requirement of 3 orders of magnitude below the Reincarnation level, increasing by 1 each reset. You no longer lose anything by resetting excavations. You can no longer reset your excavations for free in Ascension 0, but you can still use Rubies.
  • Many Faction upgrades, researches, lineages and challenge effects have been rebalanced and/or reworked.
  • Removed usable restrictions from faction upgrades and researches that target or require specific game elements such as spells or Unique Buildings.
  • Reverse Autocast is no longer a requirement for Tiered Autocast, they are now separate and independent upgrades.