Global Reminder: The Easter Event will be starting on April 2nd 2021, 12:01 PM UTC and will end on April 9th 2021, 6:59PM UTC.
ADDED A NEW EASTER FEAT, unlocking a new upgrade.
Fixed Unrequitedness not targeting neutral buildings only.
Changed Ancient Egg to reduce the base cost for excavations instead of their cost multiplier.
Fixed Tax Collection cache persisting through abdications in certain circumstances.
Fixed Lore artifact count being unachievable.
Removed Unique Building requirement check for Prestige upgrade 10s.
Fixed Prestige upgrade 10s using a wrong method in their formula.
Fixed an issue with high bonus values for Craftsmanship 11625 (Motus Perpetuum).
Fixed Perk 5s being advertised at Lineage 45 when they are now unlocked at Lineage 40.
Mercenary Challenge 1 now negates all bloodline synergies (for example related to Reincarnation Power 58 and 115).
Realm Grinder v4.0.1 [Hotfix]
Fixed a crash occurring when abdicating in certain circumstances
Fixed Share Benefits causing negative mana
Fixed a wrong formula that could potentially cause a game crash
Fixed an unintended ascension nerf on several upgrades (mostly clicking reward)
Realm Grinder v4.0.0.0 [Major Update]
Global Reminder: The Christmas Event will be starting on Dec 21st 2020, 1.01 PM UTC and will end on Jan 5th 2021, 7.59 PM UTC.
INTRODUCING: ASCENSION 4. Starting from Reincarnation 220, you will be able to perform the 4th Ascension, unlocking new endgame content with different progress systems and options!
NEW PROGRESS SYSTEM: FACTION LEGACIES. In Ascension 4 you will be able to purchase Legacies for coins and faction coins, allowing you to mix and match upgrades from different factions and unlocking special bonuses as you purchase more.
Building cost multiplier in Ascension 4 is reset to Ascension 0 values.
All Vanilla upgrades, challenges and heritages in Ascension 4 have their Ascension Penalty removed.
An incredibly large number of upgrades have been rebalanced or reworked entirely. More than ever before.
Most tooltip texts have been changed for clarity and consistency.
Realm Grinder v3.8.2 [Full Patch Notes]
Global Reminder: The Summer Festival Event will be starting on Aug 17th 2020, 12.01 PM UTC and will end on Aug 24th 2020, 18.59 PM UTC.
Added a Community button in the Options Menu to quickly access the community hubs for Realm Grinder.
Fixed a wrong requirement in Mercenary Challenge 3.
{web}Fixed notation issues with the mana bubble.
Realm Grinder v3.8.1 [Full Patch Notes]
Global Reminder: The Goblin Invasion Event will be starting on Jul 09th 2020, 12.01 PM UTC and will end on Jul 13th 2020, 18.59 PM UTC.
Trade Lords formula changed to prevent overflowing. No changes to the upgrade effect. Most of the other logarithmic upgrades have undergone the same change, which should improve performance and avoid overflowing risks.
All effects based on spell duration now consider the duration of the spell at the moment it is cast. This will lower the efficiency of those upgrades (i.e. Druid Challenge 4), but will improve the game performance significantly.
Order Warcry formula changed to be logarithmic.
Faceless Set base increased.
Researches that are not yet unlocked cannot be purchased or imported via template.
Fixed several persistent UI issues.
Premeditation can no longer be unlocked by Mercenaries.
Chocolate Egg is no longer affected by Ascension penalties.
Restored the "Disable Buy Hotkeys" option. It no longer hides the buymax button.
{web}Text inside the Mana Sphere has been reorganized for better visibility.
Support Goblin 1 (Elite Goblins) formula changed to logarithmic.
Support Goblin 3 (The Slack King) offline production now suffers from Ascension Penalties.
Faceless 1 (Territorial Expanse) no longer autobuys buildings.
Faceless Challenge 2 requirements changed to: "Get to 6500 Max Mana and 8000 Buildings within 10 minutes of a new game."
Several secret upgrades now have their cost reduced to trivial or flavor-based coin amounts.
Mercenary Union Contracts can no longer be imported without their requirement.
Clarification: assistants provided by spells are temporary, not illusory (i.e. upgrades that have "count more" effects). They are now consistently used as requirements for various upgrades and trophies.