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Update #2.1 One got through!



Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.

We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)

Patch Notes
  • Level: Sector K-7Z4-C0A7L
    • Lowered life from the blast launchers at the beginning
    • Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth
    • Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color
    • Made enemies coming after each pillar destruction come faster
    • Made the first part of the labyrinth slightly easier in normal mode