Update #8: Major Performance & UX Update!

As you may have noticed, Pawarumi has been released on Switch and Xbox One on July 24th. Major Performance has been hard at work to make it come to life and also took some time to make some slight user experience improvements in the process!
Many optimizations have been done in order to make the game run smoothly on consoles. This update brings all those changes to the PC. What for, you may ask? They make the game run much much smoother and should even bring 120FPS rendering to those of you with 120Hz screens! And if you have an old computer, behold the smoothness that comes with those changes! Our 10 year old iMac can now run the game easily in 1280x720!
Patch Notes
- Added possibility to display the points won by destroying each enemy
- Added many sound effects
- Added visual special effect when shield is fully recharged
- Added visual special effect to Industrial Complex boss setup animation
- Fixed missing shots while firing the Super Attack for the first time
- Improved Industrial Complex boss explosion animation
- Made trucks colors clearer in Dune Ocean level
- Keep Xibalba Boss order on screen while player did not answer
- Fixed camera when destroying Alaska boss too fast
- Made pillar rings slightly easier to destroy in K-7Z4-COA7L in hard mode
- Stop trails when breaking
- In-game dialogs now have full texts with glitch effect
- Improved arcade difficulty selection screen
- Added training level unlock message
- Added messages to top left of Tutorial
- Prettier UI highlights in Tutorial
- Made Game Over screen more friendly
- Prettier leaderboards
- Start button now validates name entry immediately
- Loading icon instead of black screen
- Loading icon while loading in cutscenes
- Loading icon while downloading leaderboards
- Improved "skip" button display for cutscenes
- Show custom ship in main menu
- Fixed UI opacity setting being reset while juggling weapons
- Fixed some dropped network and offline mode issues with Steam
- New Japanese font
- Fixed some overlapping texts in Russian
- Better shadows
- Massive rendering performance improvements to special effects
- Upgraded post processing to v2
- Replaced Temporal Anti Aliasing with Subpixel Morphological Antialiasing
- Interpolated rendering for smooth gameplay on low as well as high framerates
- New collisions, much faster
- Tons, TONS of code and graphics performance improvements
- Better use of multithreading
- Minor bugfixes
- Game is now 200MB smaller, yes, smaller :)
Any many small other changes we probably missed while reading the thousands of commits since the last update :)