Update #5: Confront the Neo-Aztec Apocalypse!

Stress has been off the charts for us this last week! But we made it, right in time, the final version of Pawarumi! Well, truth be told, some things we wanted didn't make the cut. But they might come in an upcoming update. A colorblind mode would be helpful to many right?
But we are very happy with how Pawarumi turned out! As you can see from the very long patch notes, we've been very busy putting all our best efforts in polishing the game. Most notably, our sound designer, musician and friend, Grégory Desmurs managed to finally get the time to raise the quality and it's stunning!
Patch Notes
- Added 30 achievements!
- Golden Chukaru for Kickstarter backers!
- Improved sound mixing and performance
- Added a sound effect when shield bar gets full
- Added a sound jingle to level ending and game over
- Added sound effects to story cut-scenes and dialogs
- Added sound effects to tutorial
- Added a small delay when unpausing game
- Exponential increments on Super Attack's combo
- Made center of shield more transparent while active
- Raised computations from 50Hz to 60Hz for smoother movements
- New statistics screen
- Improved animation when firing weapons
- Improved menu animations and icons
- Updated credits screen to properly include Kickstarter backers
- Support for more controllers
- Improved input behavior of virtual keyboard
- Improved resolution of important textures in low resolution mode
- Require pressing the button for 1.5 seconds before resetting the local leaderboard
- Brang back shortcut to training screen when getting out of a training session
- Bigger default scores in local leaderboard
- Removed "Early Access" message from the top right corner
- Fixed glitchy rendering of explosions when setting of Special Effects was set to High
- Level: Alaska
- Improved explosions and animations of barrage
- Moved jaguar enemy below dialog
- Wait a little more before starting "cliff" cutscene to let fight jaguar enemy
- Hard & Normal boss: bottom satellite will now move upwards if top satellite gets destroyed
- Fixed music not playing if restarting level in training mode
- Improved explosions and animations of barrage
- Level: Xibalba
- Added sound effects to the boss
- Added sound effects to environment
- Improved lighting quality
- Fixed swarm enemies ending up shooting like crazy in hard mode
- Fixed camera sometimes going though big boulder on game over
- Added sound effects to the boss
- Level: Industral Complex
- Added sound effects to the boss
- Made boss eyes scary
- Added sound effects to the boss
- Level: Dune Ocean
- Added sound effects to the boss
- Removed a buggy blue condor tank at the beginning of the level
- Simple water animation in the city
- Improved lighting quality
- Added sound effects to the boss
- Level: K-7Z4-C0A7L
- Added big bonus for beating the boss in hard mode, based on shield and super available
- Improved collider of energy balls
- Improved balancing on final boss and last fight
- Added sound effects to labyrinth
- Added ending musics
- Added sound effects to the boss
- Improved behavior of enemies between pillars
- Darkened wormhole in last fight for better legibility
- Darker skybox to improve legibility
- Fixed scoring when defeating boss in normal mode
- Fixed super attack trying to attack enemies on the other side of the ship
- Fixed labyrinth hitting player while it shouldn't have
- Fixed music loop
- Added big bonus for beating the boss in hard mode, based on shield and super available
- Various performance improvements and bugfixes