Update #2.1 One got through!

Even if we do extensive testing on every of our releases, nobody is perfect! Quickly after the release of the last update, 2 players noticed a bug we thought was important enough to be quickly addressed.
We also took the opportunity to add a few tweaks suggested by a friend of ours that hadn't had the chance to make the cut last time :)
Patch Notes
- Level: Sector K-7Z4-C0A7L
- Lowered life from the blast launchers at the beginning
- Fixed 3 pillars being sometimes skipped and preventing the player from being able to move in the labyrinth
- Simplified the color-change AI of the pillars and prevented the player from being able to keep them at only one color
- Made enemies coming after each pillar destruction come faster
- Made the first part of the labyrinth slightly easier in normal mode
- Lowered life from the blast launchers at the beginning