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Pawarumi News

Maintenance Patch

Fixed graphical glitches on enemies on Linux/AMD (Steamdeck) and macOS (M1)

Update #9 Blast Gallery



With the PS4 release and the incoming Switch update, months and MONTHS of optimization work has been done on the game. We are updating the Steam version too so that your old computer in the attic can be yet another machine you can play Pawarumi on!

But this update is not just about running faster, it also has a few user experience improvement. Most notably, we've added an achievement gallery!

Patch Notes
  • Display achievements in the main menu and unlock images in the gallery!
  • Added Traditional Chinese thanks to our partner Eastasiasoft
  • Reduced timeout of Industrial Complex mid-boss
  • Improved main menu UI
  • Added option to skip cutscenes between levels
  • Renamed "Easy" difficulty to "Discovery"
  • Renamed "Hard" difficulty to "Heroic"
  • New font for Chinese (simplified and traditional)
  • Improved graphics in levels "Ocean Dune" and "K-7Z4-COA7L"
  • Globally improved performance (TONS of improvements)
  • Bugfixes


Update #9a: fixed broken rendering when antialiasing is off.

Update #9b: fixed ship not moving when using d-pad diagonals with some playstation-usb adapters.

Update #8: Major Performance & UX Update!



As you may have noticed, Pawarumi has been released on Switch and Xbox One on July 24th. Major Performance has been hard at work to make it come to life and also took some time to make some slight user experience improvements in the process!

Many optimizations have been done in order to make the game run smoothly on consoles. This update brings all those changes to the PC. What for, you may ask? They make the game run much much smoother and should even bring 120FPS rendering to those of you with 120Hz screens! And if you have an old computer, behold the smoothness that comes with those changes! Our 10 year old iMac can now run the game easily in 1280x720!

Patch Notes
  • Added possibility to display the points won by destroying each enemy
  • Added many sound effects
  • Added visual special effect when shield is fully recharged
  • Added visual special effect to Industrial Complex boss setup animation
  • Fixed missing shots while firing the Super Attack for the first time
  • Improved Industrial Complex boss explosion animation
  • Made trucks colors clearer in Dune Ocean level
  • Keep Xibalba Boss order on screen while player did not answer
  • Fixed camera when destroying Alaska boss too fast
  • Made pillar rings slightly easier to destroy in K-7Z4-COA7L in hard mode
  • Stop trails when breaking
  • In-game dialogs now have full texts with glitch effect
  • Improved arcade difficulty selection screen
  • Added training level unlock message
  • Added messages to top left of Tutorial
  • Prettier UI highlights in Tutorial
  • Made Game Over screen more friendly
  • Prettier leaderboards
  • Start button now validates name entry immediately
  • Loading icon instead of black screen
  • Loading icon while loading in cutscenes
  • Loading icon while downloading leaderboards
  • Improved "skip" button display for cutscenes
  • Show custom ship in main menu
  • Fixed UI opacity setting being reset while juggling weapons
  • Fixed some dropped network and offline mode issues with Steam
  • New Japanese font
  • Fixed some overlapping texts in Russian
  • Better shadows
  • Massive rendering performance improvements to special effects
  • Upgraded post processing to v2
  • Replaced Temporal Anti Aliasing with Subpixel Morphological Antialiasing
  • Interpolated rendering for smooth gameplay on low as well as high framerates
  • New collisions, much faster
  • Tons, TONS of code and graphics performance improvements
  • Better use of multithreading
  • Minor bugfixes
  • Game is now 200MB smaller, yes, smaller :)


Any many small other changes we probably missed while reading the thousands of commits since the last update :)

Update #7: Minor bugfixes



The image text might ring a bell to a few musicians but it's just a joke, the music of the game didn't change, I just had no idea what to write :D

This update addresses a few very small bugs we noticed since the previous one.

Patch Notes
  • Tutorial is not mandatory anymore
  • Fixed confused trinity UI when firing the super attack
  • Fixed reset local leaderboard button not working
  • Fixed very rare case of boss warning staying stuck on screen
  • Added more kickstarter backers to the in-game credits

Update #6: Cleaning the cockpit



There is good news here! We were waiting for more bug reports but we only got so few. Looks like we did a good job right? We even took the liberty of improving a few things that we didn't notice and we had our heads buried in all the work needed to get the official release done.

I'd like to take the time here to give a big thank you to everyone who reviewed the game so far on steam: 100% positive reviews is totally heartwarming! :)

Patch Notes
  • Allow unlocking of no-miss achievements in training mode
  • Added spaces in the score for easier legibility
  • Improved text reveal animation
  • Improved legibility of crush FX on enemies
  • Render shield/super UI FX below bullets to improve legibility
  • Fixed overscan issues with cutscenes on non-16/9 screens
  • Fixed jittering of missiles' locks when the environment is moving very fast
  • Mac/Linux: fixed distortion effect
  • Level: Xibalba
    • Fixed infinite point leeching on midboss in easy and normal mode
    • Brighter colors for swarm introduction sequence
    • Moved down some enemies in boulder sequence so that they don't appear behind dialog in certain languages
    • Boss: Removed unwanted attack prior to last attack
  • Level: Dune Ocean
    • Fixed random FX in the sky in normal mode
  • Level: K-7Z4-C0A7L
    • Fixed stuttering at the beginning of the labyrinth
    • Properly positioned explosion for blast launchers
    • Improved framing of 3 big lasers on top of the spaceship
  • Minor bugfixes and improvements
  • Added more kickstarter backers to the credits