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Fallout 4 VR News

Fallout 4 VR | Update 1.2

A new update is now available for Fallout 4 VR. Please find patch notes below for what you can expect in this update.

If you run into any issues from this update, please let us know here, or on our official forums.

Thank you for your continued feedback!

Fallout 4 VR Update 1.2.66.0 Patch Notes
  • Added support for additional SteamVR-compatible headsets and motion controllers
  • Adjusted controls for workshop mode, including a toggleable palette
  • Fixed some stuttering world and controller issues when doing roomscale movement
  • Fixed some incorrect controller labels in left hand mode on some platforms
  • Fixed Power Armor jetpack not working correctly on motion controllers with analog sticks
  • Performance improvements
  • Minor fixes

Fallout 4 VR | Update 1.1.31.0 [UPDATED]

Fallout 4 VR's latest update (version 1.1.31.0) is now available for everyone.

If you run into any issues or have further feedback, let us know by commenting here, or by posting in our official forums .

A full list of fixes and features can be viewed at the bottom of this post in our Patch Notes.

Thank you for your continued feedback!


Fallout 4 VR Beta Update Version 1.1.31.0 Patch notes

New Features
  • Added the following options to VR Settings:
    --->Adjust overall world scale to improve issues relating to height
    --->Invert Pip-Boy map scrolling
    --->“Minimal Power Armor HUD
    --->“Fixed Pip-Boy Size”
  • Added various performance and quality options. Some options will require a game restart.
Bug Fixes
  • Scope support has been added
  • Improved V.A.T.S. targeting
  • Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop)
  • Fixed rendering issues with stars and other sky objects
  • Fixed rendering issues that resulted in flickering lighting
  • Fixed rendering issue with the SteamVR controller models
  • Fixed notes sometimes having invisible text or being upside down
  • Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode
  • Fixed precipitation occlusion
  • Adjusted Pip-Boy and Power Armor HUD visuals
  • Menus that pause the game will no longer move with the HMD
  • Fixed issue with scrolling through crafting requirements when there were more than 5 requirements
  • Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode
  • Fixed Pip-Boy and HUD color settings not saving after restart
  • Fixed the Blitz perk sometimes putting the player in unintended locations
  • Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs.
  • Fixed the player occasionally not being in the right location when starting a new game
  • Fixed occasional crash fix when saving and loading
  • Add minimum distance requirement to enter scope mode with scoped weapons
  • Fixed occasional crash when doing "take all" from bodies
  • Reverted previous patch behavior regarding trigger pull sensitivity, except in scope view
  • Fixed shadows cast by parabolic lights
  • Fixed crash with some spawned particles while looking through scopes
  • Fixed issue with stars sometimes rendering in just the left eye
  • Fixed issue with some lights rendering in just the left eye
  • Fixed scale of recon markers while in scopes
  • Fixed scopes lagging behind when comfort sneaking
  • Fixed an issue with targeting heads in VATS
  • Fixed compass orientation while in Power Armor
  • Various other minor fixes and improvements
  • Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini

Fallout 4 VR | Update 1.1.31.0 [UPDATED]

Fallout 4 VR's latest update (version 1.1.31.0) is now available for everyone.

If you run into any issues or have further feedback, let us know by commenting here, or by posting in our official forums .

A full list of fixes and features can be viewed at the bottom of this post in our Patch Notes.

Thank you for your continued feedback!


Fallout 4 VR Beta Update Version 1.1.31.0 Patch notes

New Features
  • Added the following options to VR Settings:
    --->Adjust overall world scale to improve issues relating to height
    --->Invert Pip-Boy map scrolling
    --->“Minimal Power Armor HUD
    --->“Fixed Pip-Boy Size”
  • Added various performance and quality options. Some options will require a game restart.
Bug Fixes
  • Scope support has been added
  • Improved V.A.T.S. targeting
  • Fixed crash occurring when transferring lots of items (e.g. “Transfer Junk” in Workshop)
  • Fixed rendering issues with stars and other sky objects
  • Fixed rendering issues that resulted in flickering lighting
  • Fixed rendering issue with the SteamVR controller models
  • Fixed notes sometimes having invisible text or being upside down
  • Fixed rendering issue with blurry hands and weapons when moving in Direct Movement mode
  • Fixed precipitation occlusion
  • Adjusted Pip-Boy and Power Armor HUD visuals
  • Menus that pause the game will no longer move with the HMD
  • Fixed issue with scrolling through crafting requirements when there were more than 5 requirements
  • Fixed an issue where log Holotapes wouldn’t play in Projected Pip-Boy mode
  • Fixed Pip-Boy and HUD color settings not saving after restart
  • Fixed the Blitz perk sometimes putting the player in unintended locations
  • Fixed the orientation of the player model when using the Barber or Facial Reconstruction NPCs.
  • Fixed the player occasionally not being in the right location when starting a new game
  • Fixed occasional crash fix when saving and loading
  • Add minimum distance requirement to enter scope mode with scoped weapons
  • Fixed occasional crash when doing "take all" from bodies
  • Reverted previous patch behavior regarding trigger pull sensitivity, except in scope view
  • Fixed shadows cast by parabolic lights
  • Fixed crash with some spawned particles while looking through scopes
  • Fixed issue with stars sometimes rendering in just the left eye
  • Fixed issue with some lights rendering in just the left eye
  • Fixed scale of recon markers while in scopes
  • Fixed scopes lagging behind when comfort sneaking
  • Fixed an issue with targeting heads in VATS
  • Fixed compass orientation while in Power Armor
  • Various other minor fixes and improvements
  • Deprecated Fallout4VRCustom.ini. Custom options should be placed in Fallout4Custom.ini

Fallout 4 VR | Steam Update 1.0.33.0

An update is now available for Fallout 4 VR on Steam (version 1.0.33.0)

Please see below for the list of patch notes that reflect what’s addressed in this update.

  • Fixed an issue that would affect the in-game resolution based on desktop resolution
  • Fixed a crash that can occur when using the Transfer or Workshop menu
  • Set default application supersampling value to 1.0.
    -- To change this value up or down to adjust performance or quality, add the following to your Fallout4Custom.ini in My Games/Fallout4VR:
    [VRDisplay]
    fRenderTargetSizeMultiplier=
  • Fixed an issue where foliage would flicker while moving the headset.
  • Fixed an issue where players would be unable to use the world rotate functionality while commanding companions
  • Stability improvements


If you run into any issues, please let us know by posting in our official support forums .

Thank you for your feedback.

Fallout 4 VR | Steam Update 1.0.33.0

An update is now available for Fallout 4 VR on Steam (version 1.0.33.0)

Please see below for the list of patch notes that reflect what’s addressed in this update.

  • Fixed an issue that would affect the in-game resolution based on desktop resolution
  • Fixed a crash that can occur when using the Transfer or Workshop menu
  • Set default application supersampling value to 1.0.
    -- To change this value up or down to adjust performance or quality, add the following to your Fallout4Custom.ini in My Games/Fallout4VR:
    [VRDisplay]
    fRenderTargetSizeMultiplier=
  • Fixed an issue where foliage would flicker while moving the headset.
  • Fixed an issue where players would be unable to use the world rotate functionality while commanding companions
  • Stability improvements


If you run into any issues, please let us know by posting in our official support forums .

Thank you for your feedback.