Balance + Bugs v0.90.3

This week’s update is smaller but will fix a bunch of small issues that where left behind in the previous stability update. We also adjusted global game balance as well as adjusting specific stages that were too easy or too hard.
Overall, you should feel that the difficulty is slightly harder especially on “Medium”. We base our balance updates on Win/Lost ratio of the entire community for each stage. It is not rocket science and isn’t perfect so let us know how you feel about it.
List of changes:
-Fixed the All-In achievement where all any treated diseases would break the sequence
-Fixed the Recovery Head Start booster that was simply not working
-Added string of “Difficulty reward” in the end stage panel to make it clear that the amount of skull/life is related to you selected difficulty
-Fixed a major issue where some portion of the screen would become unclickable
-Fixed an issue where a tooltip would stay “stuck” to the mouse.
-Fixed an issue where double tapping the ESC button would break the settings panel
-Fixed multiple tutorial blocking glitches.
-Fixed a major bug where the clock/game would stop in the Death Race stage
-Global A.I buff
-Significant balance changes to stages Life Internship and Death Race
Hopefully, the game is now more stable than ever! We are working on the next major update for mid July!
Thank you all for your immense support. Your feedback and encouraging ratings/reviews are simply pushing us to work harder!
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UPDATE 0.90.4
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Hello All,
Some of you still had a few issues so we patched again on Friday June 23 with update 0.90.4.
-Fixed bug where some users would get Pink textures in U.I
-Fixed a bug where the game would not start at the beginning of a new stage
-Fixed a bug where some portion of the screen would become unclickable
-Fixed some localisation issues
Cheers! (with a Gin martini, of course!)