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  3. Update 58.3 - Hello 2026

Update 58.3 - Hello 2026

[p]Happy 2026![/p][p][/p][p]Here's a little update to celebrate the new year![/p][p][/p]
  • [p]Automated carts no longer go to the military camp and just sit there.[/p]
  • [p]When you open Positions of Power, it now shows the current king (real life), and then clicking the king opens a wiki article about them.[/p]
  • [p]Slight tweak to coat buying logic during winter.[/p]
  • [p]Fixed some issues with the “stay home when sick” setting, when loading a save.[/p]
  • [p]Fixed world tooltips not working correctly in map mode.[/p]
  • [p]Fixed the buy building popup sometimes not showing the needed assets for the next social class.[/p]
  • [p]Tightened the logic to prevent shortcut keys triggering when naming babies and buildings.[/p]
  • [p]Equipped items now show tooltips.[/p]
  • [p]Added lots of new wiki articles.[/p]
  • [p]Fixed an issue with multiple people going to kidnap one person, and then that one person not loading into the cages on load.[/p]
  • [p]Added Hunting Shack to the “Resources” building filter for your owned buildings.[/p]
  • [p]When automation is set to supply businesses, it will no longer send ingredients for items that are not being worked on, or that are not in ‘priority items’.[/p]
[p][/p][p]Thank you everyone for all the support and kind words! It means so much![/p][p][/p][p]I'm over the moon that so many people enjoy this extremely odd game I've made, I never envisioned that it would be a game so many other people would enjoy.[/p][p][/p][p]I've got a few more minor changes coming soon, and I am working to finalise the new map, and the Danegeld system.[/p][p][/p][p]It's a race against the clock, as I expect baby to arrive in like two weeks! I'm hoping I can start training them on SAELIG within a few minutes of birth.[/p][p][/p][p]Much love,[/p][p]Atorcoppe. [/p]