Update 23 - UI changes, building changes, fixes, and more
Hi all,
Update 23 is now available for all platforms.
The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.
New Bits
Other
You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.
Happy holidays!
Stardog.
Update 23 is now available for all platforms.
The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.
New Bits
- New filter on hiring menu so you can exclude people who work for you already.
- New action menu, is now a list instead of radial.
- You can now make love outside of marriage, but babies cannot be produced this way (yet).
- You can now force an automated building to produce set items.
- AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
- New Forge building.
- New Butcher building.
- Another round of new foliage and scene props.
- Various changes to some of the buildings.
Other
- Various fixes to the Outlaw system.
- Kids can now dance near the player when playing the lute.
- Changes to the entertainment skill to make it more viable.
- Fixes to navigation system.
- Various small UI changes (still WIP).
- Your character walking animation will now load correctly when you load a saved game.
- Various fixes to needs and heath system.
- Increased the range at which a cart is detected by a building.
- Fixed some instances where horses would not go to a stable and block a doorway.
- Fixed an issue where some of the skills associated with your selected backstory do not apply.
- Declaring a friend as an Outlaw will now work as expected.
- Church sermons will work again.
- A lot of code changes that should improve performance in some situations.
- The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.
You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.
Happy holidays!
Stardog.