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Update 23 - UI changes, building changes, fixes, and more

Hi all,

Update 23 is now available for all platforms.

The update is not as big as I wanted it to be, but I decided to push it out instead of delaying it further.


New Bits
  • New filter on hiring menu so you can exclude people who work for you already.
  • New action menu, is now a list instead of radial.
  • You can now make love outside of marriage, but babies cannot be produced this way (yet).
  • You can now force an automated building to produce set items.
  • AI businesses can now request resources when they see fit. This is done via their carts. This replaces the previous feature where households could request resources.
  • New Forge building.
  • New Butcher building.
  • Another round of new foliage and scene props.
  • Various changes to some of the buildings.



Other
  • Various fixes to the Outlaw system.
  • Kids can now dance near the player when playing the lute.
  • Changes to the entertainment skill to make it more viable.
  • Fixes to navigation system.
  • Various small UI changes (still WIP).
  • Your character walking animation will now load correctly when you load a saved game.
  • Various fixes to needs and heath system.
  • Increased the range at which a cart is detected by a building.
  • Fixed some instances where horses would not go to a stable and block a doorway.
  • Fixed an issue where some of the skills associated with your selected backstory do not apply.
  • Declaring a friend as an Outlaw will now work as expected.
  • Church sermons will work again.
  • A lot of code changes that should improve performance in some situations.
  • The reworked foliage comes with a major update to the entire foliage system, which should improve performance in some cases.


You may also notice a few other bits here and there that are not listed. I was planning on including some other new buildings in this update, but those will come in the next one.

Happy holidays!

Stardog.