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Update 29.7 - Quality of Life

Hey folks,

I took a break for about a week to play some games and do some different programming. But I'm back and I just wanted to release some improvements which address a few gripes people had.

  • You can now give employees items (like coats) when they are idle at work (no task).
  • All productions are now shown in the production selection menu for businesses. Only the ones you can make are selectable.
  • Slight UI changes when automation is enabled.
  • Prices adjust at a slightly slower rate.
  • Increased the cost to upgrade your workspaces.
  • Fixed an issue that would prevent the game from loading.
  • Fixed a bug that would kick you into the bunkhouse.
  • Removed the Steam Achievement from the tutorial.
  • Fixed the UI overflow on the save menu.
  • The game speed will now revert back to what you had it as after you dismiss an open notification. So if you're at 4x speed and you open and close a notification it will go back to 4 instead of 1.
  • Decreased the production speed of gold and silver charms slightly.
  • Slightly clearer wording when trying to buy-out a competitor.
  • Made sure the wage prices displayed in the job list is the same as the price which is displayed when you apply.
  • Added tooltips to more items in more situations.


During my week away I made a Lemonade Tycoon *type* mobile game for something a bit different. It's pretty fun and doesn't have any micro-transactions or unsolicited ads in it. I'll probably spend a couple more hours adding some shine to it and release it for free. Because why not?

Don't worry, it's not taking me away from SAELIG, I just wanted to try my hand at something a tad different. But now I'm looking getting everything ready for Update 30. Exciting.

Cheers,
Atorcoppe.