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SAELIG News

Update 37.2 - General Improvements

Hey there!

Just a small update today.

  • Fixed a bug that would prevent you from working at your Trading Post.
  • Fixed a bug that would cause UI objects to be selected when pressing Enter.
  • When typing, WASD will no longer move the camera around.
  • Fixed an exploit where you could duplicate items in carts using the Send To menu.
  • As a Town Reeve you will no longer gain corruption from declaring an outlaw, if that person has committed crimes recently.
  • Your newly built businesses should no longer auto-hire people.
  • Items are now automatically moved to the storefront when produced.
  • Conversations can no longer be had while the game is paused.


As well as a few other minor tweaks here and there. I've also been playing around with some new lighting in some scenes and added a surprise to the new character screen.

Much love,
Jamie.

Update 37 - Chats

Greetings!

Bug Fixes
  • Several navigation fixes and tweaks.
  • Fixed bug where the compare markets button wouldn’t work for cart inventories.
  • Fixed bug that would prevent you from dancing with people.
  • Axes can now break properly when cutting down trees.
  • Your business should now continue producing at the end of the day if you are doing work there.



Tweaks
  • Added a slight curve to skill training.
  • Added some extra colour to markets.
  • Bounties now don’t increase so much.
  • People will no longer come chat with you when you’re tending to your animals or gardens.
  • A few new animal sounds.
  • Some new working animations.
  • Confirmation for deleting saved games.
  • Tweaks to illnesses on longer games.
  • Less chance for things to catch on fire from internal fireplaces.
  • UI tweaks.
  • Gifting is not a lot more dynamic. You can’t make fast friends with a rich person by just giving them eggs.
  • You can now do home productions while you have a job.
  • Businesses will now send their highest level hauler to haul carts.
  • Added cart menu to sheds.
  • Bone breaking events are now less common.



The Good Stuff
  • Hyrmenn can now guard carts and buildings.
  • Bakehouses and Alehouses now have a storehouse inventory which is where you place goods to sell them.
  • Chatting, flirting, and supervising timeouts have been removed.
  • Completely new conversation system when you talk to people. You can now ask questions to learn about people and discuss things. Each person now has an annoyance level so will become annoyed with you if you spam them with conversation, or say things they don’t like. Each person now also has a favourite food which you can ask about. You will get extra points for giving them their favourite food. Have a play with it. Kissing and lovemaking ties into this annoyance system as well.




I’ve no doubt missed a few things off the list.

Let me know how things go!

Cheers,
Jamie.

Update 36.15 - Tiny update

Just a tiny little update for the following

  • Fixed businesses offloading goods into houses
  • Fixed an inventory duplication bug when dealing with outfits and your pack
  • You should now be able to make leather in your longhouse

Update 36.1 - Bug smash!

Greetings!

Big sorries to those who had bugs with update 36. It was a massive effort on my end and some things just didn't get picked up in testing. :(

Here are some fixes for you.

  • Fixed farm animal textures that looked horrible.
  • Fixed some floating objects.
  • Fixed a bug that would potentially break the Abbot if you married them.
  • Renamed some of the 'case' wording to match the new 'peek' name.
  • Now when you command a hyrmann to peek, it will be for a single building, not an area of buildings.
  • I
  • think* I have fixed some bugs with cart navigation.
  • When selecting the Den and then selecting another building, the production panel would be all messed up. Have fixed.
  • Tweaked the responsiveness of double-click when using fast game speeds.
  • Hopefully fixed the tutorial issues (can no longer replicate).
  • Fixed fields not spawning all tiles.



More goodies to come!

Cheers,
Jamie.

Update 36 - Major Goodies

Greetings friends! Ever wanted to live in the wilderness and be completely self sufficient? Well now you can.


Bug Fixes
  • Fixed a bug that would cause buildings to change their look between loads.
  • Hopefully fixed a bug that would cause a single character to have multiple character models at once.
  • You can now eat and equip items from your pack.
  • You can now warp your camera to a location when paused.
  • People should no longer stand diagonally when foraging.
  • People should now eat and consume medicine at home more reliably.
  • The hiring window will no longer reset your game speed when closed.
  • Fixed a bug where in some cases the first level of inventory upgrade would not do anything.
  • Character animations should now load correctly when loading a saved game.



Tweaks
  • The action label shown when you select a character will now update in real time.
  • The adoption window will now let you select the child to investigate them before you adopt them.
  • As a landlord, you no longer have full access to rental inventories.
  • ‘Case’ has been changed to ‘Peek Into’.
  • Eating will now increase your current health and immunity.
  • Big tweaks to UI and font consistency.
  • Your custom building name will now be used in notifications instead of the original building name.
  • Characters will now use herbal charms that are stored at home.
  • Camera panning now will take a second or so to get to full speed. This should make it easier to do fine adjustments to the camera position.



The Good Stuff
  • Thugs have been completely overhauled:
  • Table of skulduggery has been removed.
  • New building - Den. Can only be built in the wilderness and allows you to hire people to do your bidding.
  • Thugs have a new job title - ‘Hyrmann’.
  • Cart drivers can now fight back when being waylaid.
  • Waylaying itself has gone through some major changes - multiple hyrmenn can now work together when waylaying and the skill system for waylaying has been reworked.
  • Your hyrmenn can also be commanded to break into buildings, commit arson, and attack people
  • You can now equip an axe and cut wood from trees. Hold right click near some trees to get the option.
  • You are now able to do some productions at home based on the upgrades you have applied to your home. This is extremely handy for hunters who want to butcher their own meat at home.
  • Proper tooltips have been added to most things, including world objects (can be turned off or on in options)
  • New ambience and sounds have been added. You’ll now see things like fireflies, butterflies, and dust in the world that are time and season dependant (can be turned off or on in options).
  • New market models.
  • You can now access the Wiki (www.atorcoppe.com/wiki) in-game. Available on Windows only at the moment. The new Wiki is a WIP and I am slowly adding things as time allows.
  • You can now hold DEL to highlight all buildings, characters, and animals. This will also show them in front of trees.
  • Rebuilt options menu.
  • Camera rotation can now be done with left click (can be turned off or on in options). This is especially helpful for those playing with trackpads.
  • @Mac people: SAELIG now runs natively on Apple Silicon. I’ve been playing it on an M1 Pro, and it actually runs bloody well.



I’ve no doubt missed a few things off the list.

This is the biggest and most extensive update I have done in a while. I hope you love it. As always, your saves are compatible, but if you do experience issues with a save, please send it to me. :)