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SAELIG News

Update 40.5 - Retire yourself

Greetings! Update time!

Bugs
  • Fixed a bug that would cause corrals to not supply your other businesses with meat or hide.
  • Fixed bug where your adopted kid would not move in with you sometimes.
  • Fixed a bug where you could duplicate items while holding Q when transferring them between inventories.
  • Fixed several errors that would cause the game not to load specific saves.


Tweaks
  • Removed 'Very Simple' quality setting. It performed worse than 'Simple' quality, so is redundant.
  • Slight reductions to farm production times. Thus making them more economical.
  • If you're friends with someone and they are renting, you can now enter their home.
  • Small reduction to the prices of weapons.
  • Tweaks to the AI logic for buying luxury items.
  • Some tweaks to the Alehouse model.
  • Tweaks to the logic applied when automation is supplying other businesses.


New
  • You can now retire your character at any stage as long as you have a heir. This is done via the info panel for your player.
  • You can now feed eggs to foxes.
  • You can now select if you want to start with player needs on or off during the new game process.


Also! You can now vote on what features you'd like to see next - https://development.atorcoppe.com

See you soon!

Atorcoppe.

Update 40.1

Me again!

Nothing major here, just a couple small fixes.

  • Pet chickens will no longer crash the game by trying to drive boats.
  • Tweaks to winter snow to improve performance when snowing.
  • Slight adjustments to the weighting of goods requested by other maps when creating a caravan.


:)

Update 40 - More cats please

Hello all,

Welcome to Update 40!


Bug fixes
  • Fixed bug where some skills would not increase.
  • Corrected some issues will mild illnesses when playing on the longer day settings.
  • You will no longer get stuck after leaving a fishing boat.
  • Horses will no longer walk underwater.
  • Fixed a bug with lumber camps and mines where they would randomly restart their productions.
  • You will no longer keep receiving firewood if you walk away while chopping wood at a wood block.
  • Fixed a couple automation bugs, including bone charms not being sent to sheds and trading posts.
  • Fixed a bug where the player was not able to visit the herbalist when they are seeing patients.


Tweaks
  • Sheds no longer count towards business competition.
  • Fixed some freezes and issues when opening the hiring menu.
  • Moved the building 'favourite' button to the building info portrait, rather than being on the building icon.
  • You can no longer hire the town reeve or abbot once they leave your service.
  • You can now interrupt and talk to your family members that are doing chores.
  • You can now only change business hours and wages before work starts.
  • Removed the fence upgrade from huts to allow for more compact hut placement.
  • Balanced some building prices.
  • Added some new colours to inventory icon fonts.


New
  • Pets! You can now have up to five pets that will follow you, can be fed, and can be petted. Available pets are foxes, chickens, and cats (more to come), and they are obtained through random events.
  • Removed the "Rodent Catcher" upgrade from buildings and replaced it with a cat related event.
  • WARNING* Pets also have lifespans and will die.
  • New trees and textures
  • Caravans are now a bit more dynamic and requested items will change over time.
  • New props around towns to make them more lively and lived in.
  • New tasks that the AI can carry out during their day-to-day lives.
  • Storefronts are now included as options in automation.
  • New LOD system for buildings. This may improve performance on some systems.


Hope you have fun!

Me and a few others did a bunch of testing, but from a testing point of view the game is very vast and dynamic. So it's hard to nail down everything. Please do let me know if you have any issues.

Cheers,
Atorcoppe.


Update 39 - New ways to make money!

Happy 2023! Here’s an update.


Bug Fixes
  • You can no longer shoot people when they are inside
  • The selector that shows up when you transfer a character from one workplace to another should now display better when you have many many employees.
  • Bakery should now produce goods properly.
  • Fixed a bug where you would not actually be removed as town reeve if you lost the position.
  • Fixed a bug that would prevent certain skills applying properly if you selected certain background options.
  • Cart inventory displayed prices will now change to reflect the closest market without the need to reselect the cart.
  • Fixed a bug where babies would grow up to have the wrong heritage.
  • Certain cart home positions have been fixed.


Tweaks
  • Pregnant ladies will no longer go for long walks.
  • Decreased the time it takes for herbs to grow before they can be harvested.
  • Less starting money for the business owner start.
  • You will now gain relationship with people if you entertain them and your entertainment skill is high enough.
  • Tweaked cart avoidance a bit. People should now try to get out the way of carts and smaller carts will try to get out of the way of bigger carts.


New Stuff
  • Added a “Report Bug” option to the escape menu which will open up the bug report page on my website (Windows only).
  • You can now request a job via the job search menu if there isn’t already a job available - the result of this depends on several factors and is not guaranteed to work.
  • Carts can now be purchased and sold at most buildings. Any one building can have anywhere from 0 to 3 carts. Due to this change, any buildings that had the ‘Cart’ upgrade applied will lose said cart and you will need to re-buy it using this method.
  • Workers will now work while sick. However their efficiency will be lower and they will take longer to get to work. They will still be paid half wage.
  • New additions to automation. You can now send goods straight to sheds or trading posts, and carts can source goods straight from your sheds.
  • You can now replay the last 8 or so character notifications you received. These are things like relationship updates, and needs notifications.
  • Herbalists can now be assigned to see patients. People can go see them to heal their health, immunity, and afflictions. Though the success of each of these depends on the skill level of the herbalist.
  • A new upgrade for the trading post - Carriages. With this upgrade you can buy carriages and assign workers to be carriage drivers. NPCs will then be able to pay for rides around the map like a medieval taxi service.


Hope you enjoy these changes! I've been having a blast being a carriage driver.

Much love,
Atorcoppe.

Update 38 - Cook your own food & set custom employee starting hour

Hey friends, I’ve got another update for you.


Bugs
  • Fixed some decision-making bugs around buying goods for personal use.
  • Fixed the strange lute sounds when you move the camera around.
  • Fixed an issue that meant Hyrmenn could not guard sheds.
  • Fixed some conversation system bugs.
  • Fixed some bugs that would happen when waylaying carts.
  • You can now once again declare outlaws as Town Reeve.
  • Fixed some character LOD issues.
  • Fixed a bug where a child would appear to be homeless but actually isn’t.
  • Fixed a bug when using automation that would cause flour mills to trade raw resources if you have two of them.
  • Player can now once again work at the flour mill.
  • Some bug fixes for navigation within some buildings.
  • Backpack will no longer vanish when you sell all the goods inside it.



Tweaks
  • Hidden logs and chests have been removed from the maps to make things a little harder.
  • Removed the additional camera from the den building.
  • When cutting wood with your own axe it will no longer break, but instead you will be able to break a bone. You will not be able to chop wood while unwell.
  • Made the hitboxes for clicking markets more accurate.
  • Some UI tweaks.
  • Conversation tweaks.



New Stuff
  • You can now take raw meat and fish to a campfire and “cook” it. Simply right click on the campfire to do so. This will play a nice little animation for you to allow for some additional roleplay/realism.
  • You can now guard your own carts and buildings to protect from nasty people.
  • We people die they can now be buried with some of their items or coins. You can now select a specific grave to dig up in search for said items or gold.
  • You can now set a custom starting hour for each of your businesses. Each worker will work for 10 hours, from this selected starting hour.


I have also created a new tool on my website that will allow you to place a bug report directly to my to-do list. https://www.atorcoppe.com/report-bug
Entering your email address is optional, but if you want feedback on your report you'll need to provide it.

Much love,
Jamie.