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Update 35 - Many things!

Update 35 Notes

Hello! I hope you're all well and happy. I've been working my butt off and after much development and testing (thanks the alpha team), I'm happy to be able to release this update for you all.

  • Coworkers will now develop relationships with each other as they work.
  • Character heritage. Each character is given a heritage which provides them with various bonuses. You will be able to choose you heritage during character creation. You can choose from Saxon, Angle, Briton, Northumbrian, or Dane.
  • Wergild. Now if you are caught murdering someone you will pay the fine to their family.
  • Have started rebuilding the loading system. Some of you may notice a slightly faster load time, however this is still WIP. Larger maps and big saves still take a while to load.
  • Fixed a bug where building plots would not clear from your previous saved game if you started a new game.
  • Fixed a bug where Small Carcass price would not update.
  • Major performance and stability updates.
  • Wood is no longer required to produce Firewood at the Woodcutting Hut. Instead it is harvested directly from the forest.
  • You can now hunt foxes.
  • There is now a chance for a random animal to spawn after you have killed one.
  • Tweaks to automation.
  • You can now hide the UI using F1, and show FPS with F2.
  • Added a countdown for when you are in the pit.
  • Buildings will no longer automatically become your main house after you rebuild it.
  • Fixed a bug where AI characters with backpacks could flood the market with thousands of items.
  • Bunch of new animations and animation tweaks. People no longer look like they are pooping when they haul a cart.
  • Added a second cart to the Trading Post.
  • Caravans can now only be used with Trading Post carts and require the 'Caravans' upgrade at the Trading Post.
  • Fixed many character body and LOD bugs.
  • Meat will now be added to your backpack when hunting if your main inventory is full.
  • The Town-Reeve can now intercept crimes like a Watchman
  • Characters will no longer be stopped mid action if they are caught breaking the law. Rather they will only be stopped when they are intercepted by a Watchman.
  • Some tweaks to the employee hire list.
  • Fixed a bug where the building buyout price would not be charged correctly in all cases.
  • Fixed a bug where the AI would not heal after buying a herbal tea.
  • Fixed many navigation issues.
  • Reduced the size of the game, which means this update will be quite large.


Hope you love all this. Please let me know if you have any troubles with this update. Best way to contact me is via the Discord channel, or [email protected]


Much love,
Jamie.

Update 34 - Just good stuff

Hello!

I'm still here, don't worry. Recently been locked inside like some kind of animal because my partner had COVID. But I'm extremely strong and powerful so I didn't catch it.

  • Fix - Windows 7 loading and saving should work as designed now (single save slot).
  • Tweak - Changes to the outfit that some people spawn with.
  • Fix - If you're tracking your kids they will no longer untrack themselves when they become adults.
  • New - The reason for a change in relationship is now displayed with the relationship notification.
  • Fix - Waylaying should now work again.
  • New - A new upgrade that can be applied to businesses which increases the efficiency of having multiple people doing a single task.
  • Fix - Employees wage should no longer get reduced if they're injured after work has finished for the day.
  • Fix - If a cart is selected while moving between markets, the prices of the goods in said cart should now update as it arrives near the new market.
  • Tweak - Your family can now choose to eat the more expensive foods you've stored inside you house, instead of just eating the junk food.
  • Tweak - Removed the need for your lovemaking partner to be fed and rested before they will join you for the fun times.
  • Tweak - Refinement of the loading screen tips.
  • New - An additional character variation for each base character, creating a lot more diversity. You may find that when loading a new game your character looks slightly different. Some new character variations will not apply to existing characters when you load, and will instead only start applying as children grow up.
  • Tweak - You can no longer die during the tutorial.
  • Tweak - The wage slider can now go higher.


My list of things to do is getting shorter and shorter and that's very exciting.

Cheers,
Atorcoppe!

Minor Update

Greetings,

I have been throwing up a few small fixes over the course of today, but this one has a couple things you should be aware of.

  • The load menu now has a button at the bottom that will open up the save folder, to make it easier to find when sending me save files. Note that this only works on Windows.
  • Fixed a bug that would prevent your backpack from loading when you loaded a save game.
  • People will only tend to wear cloaked outfits during winter, and strip down to something lighter in the other seasons. Ranger outfits and chainmail outfits also keep people warm, and these are worn all year round.

Hotfix

In some cases when loading a saved game with the old characters models in it, the new replacement characters would not be properly generated from all possibly variations, and children would have adult models. This has been fixed.

If you have already loaded a game and encountered this bug and then saved again, only the child models will be fixed on load. All adult models may still potentially be affected by this bug. However these will get replaced as children grow up over time.

Sorry! Me and the testing team didn't catch this.

Update 33 - New Characters & More

Hello, and happy new year!

I hope all is well and you're having a good time.


New Stuff
  • New characters and outfits. More character variations are still to be added, but there are enough to start with. Clothing is now worn as entire outfits. Basic outfits are dictated by someone's job or status, more expensive outfits are made and purchased. Any purchased outfit is considered warm now as well. When you load a saved game from before this update your character will look different because you will be given a random new one.
  • New new game screen.
  • Monks are now proper people taken from the general population instead of being strange immortal entities. However churches can only hire men with no spouse or children, and they become celibate when hired.
  • Started working on a new camera mode for people who want a simpler camera. RTS Camera can be activated in options and it locks you to a specific top-down angle.
  • FPS limit has been added under custom graphics settings.
  • A lot of better animations to replace existing ones and new ones added for things that previously didn't have animations. (some old animations look a little odd with the new characters, but these will be slowly replaced too)
  • A new fighting system to replace the stabbing action. People with weapons will now fight back and the fight will continue until someone leaves, gets injured, ore killed. People will sometimes watch these fights. No legal action will be taken until the fight is over.


Tweaks
  • More information added to some notifications.
  • Notification sounds changed to be less annoying.
  • Health tweaks to make longer games more balanced.
  • People will now be better are storing stuff in their house if they're given something they don't need straight away.
  • Player buffs/debuffs/sickness icons are now shown at the top of the screen.
  • Tweaks to item and building prices.
  • Tweaks to sounds and effects made by woodcutters and miners when they are working.
  • Slight tweaks to your owned buildings menu.


Bug Fixes
  • Fixed a bug that would give the player free items at the trading post.
  • Fixed some spelling issues.
  • Removed dried fish from caravan resources.
  • Fixed some issues with loading games.


Windows 7 Saving & Loading
At some stage a bug with Windows 7 file system started happening which prevented listing saved games, which prevented loading. Me or no one else I talked to could find a solution so I have done a work-around. Basically if you're running Windows 7, if you save the game from the pause menu it will do a quick save, and then when you load it from the main menu it will do a quick load. This means that you will only have one save slot that is replaced every time you save. Autosaves will still happen as normal, but if you wish to load one you will need to go into the folder where the saved games are located and rename it to "Quick Save". It's far from ideal but it works for now.


More to come! Will keep you posted.

Much Love,
Atorcoppe.