1. SAELIG
  2. News

SAELIG News

Update 36.1 - Bug smash!

Greetings!

Big sorries to those who had bugs with update 36. It was a massive effort on my end and some things just didn't get picked up in testing. :(

Here are some fixes for you.

  • Fixed farm animal textures that looked horrible.
  • Fixed some floating objects.
  • Fixed a bug that would potentially break the Abbot if you married them.
  • Renamed some of the 'case' wording to match the new 'peek' name.
  • Now when you command a hyrmann to peek, it will be for a single building, not an area of buildings.
  • I
  • think* I have fixed some bugs with cart navigation.
  • When selecting the Den and then selecting another building, the production panel would be all messed up. Have fixed.
  • Tweaked the responsiveness of double-click when using fast game speeds.
  • Hopefully fixed the tutorial issues (can no longer replicate).
  • Fixed fields not spawning all tiles.



More goodies to come!

Cheers,
Jamie.

Update 36 - Major Goodies

Greetings friends! Ever wanted to live in the wilderness and be completely self sufficient? Well now you can.


Bug Fixes
  • Fixed a bug that would cause buildings to change their look between loads.
  • Hopefully fixed a bug that would cause a single character to have multiple character models at once.
  • You can now eat and equip items from your pack.
  • You can now warp your camera to a location when paused.
  • People should no longer stand diagonally when foraging.
  • People should now eat and consume medicine at home more reliably.
  • The hiring window will no longer reset your game speed when closed.
  • Fixed a bug where in some cases the first level of inventory upgrade would not do anything.
  • Character animations should now load correctly when loading a saved game.



Tweaks
  • The action label shown when you select a character will now update in real time.
  • The adoption window will now let you select the child to investigate them before you adopt them.
  • As a landlord, you no longer have full access to rental inventories.
  • ‘Case’ has been changed to ‘Peek Into’.
  • Eating will now increase your current health and immunity.
  • Big tweaks to UI and font consistency.
  • Your custom building name will now be used in notifications instead of the original building name.
  • Characters will now use herbal charms that are stored at home.
  • Camera panning now will take a second or so to get to full speed. This should make it easier to do fine adjustments to the camera position.



The Good Stuff
  • Thugs have been completely overhauled:
  • Table of skulduggery has been removed.
  • New building - Den. Can only be built in the wilderness and allows you to hire people to do your bidding.
  • Thugs have a new job title - ‘Hyrmann’.
  • Cart drivers can now fight back when being waylaid.
  • Waylaying itself has gone through some major changes - multiple hyrmenn can now work together when waylaying and the skill system for waylaying has been reworked.
  • Your hyrmenn can also be commanded to break into buildings, commit arson, and attack people
  • You can now equip an axe and cut wood from trees. Hold right click near some trees to get the option.
  • You are now able to do some productions at home based on the upgrades you have applied to your home. This is extremely handy for hunters who want to butcher their own meat at home.
  • Proper tooltips have been added to most things, including world objects (can be turned off or on in options)
  • New ambience and sounds have been added. You’ll now see things like fireflies, butterflies, and dust in the world that are time and season dependant (can be turned off or on in options).
  • New market models.
  • You can now access the Wiki (www.atorcoppe.com/wiki) in-game. Available on Windows only at the moment. The new Wiki is a WIP and I am slowly adding things as time allows.
  • You can now hold DEL to highlight all buildings, characters, and animals. This will also show them in front of trees.
  • Rebuilt options menu.
  • Camera rotation can now be done with left click (can be turned off or on in options). This is especially helpful for those playing with trackpads.
  • @Mac people: SAELIG now runs natively on Apple Silicon. I’ve been playing it on an M1 Pro, and it actually runs bloody well.



I’ve no doubt missed a few things off the list.

This is the biggest and most extensive update I have done in a while. I hope you love it. As always, your saves are compatible, but if you do experience issues with a save, please send it to me. :)

Update 35.9 - Running out of numbers!

Hey!

This was meant to be update 36 with lots of goodies but I've decided to release it early and include fixes for some crashing issues. Thanks to the fabulous players who stuck with it and helped me diagnose their crashing issues.

  • Fixed two different crash causing bugs.
  • The player should no longer be interrupted with foraging, fishing, or hauling.
  • Fixed a bug that would destroy the contents of your leather pack on game load.
  • Added a new upgrade for some buildings that make them more fire resistant.
  • AI characters can now go hunting like the player.
  • Travellers can now go to alehouses and bakehouses to spend money.
  • Added building menu favourites. Now you can favourite any of your buildings and then filter by those.
  • Lots of font changes and improvements to general consistency of UI.
  • More empty plots for Essex.



Thanks for the support and help with this ever-evolving pile of code and love.

Cheers,
Jamie.

Update 35.8 - Round two

Hey!

So the first attempt at this update was a bust. The update worked at my end but then somehow stopped working once it was downloaded from Steam. However, this one should be better!

  • When both parent's die you will automatically adopt your child siblings. (you can abandon them afterwards)
  • Tutorial tweaks.
  • Fixed floating gravestones.
  • Fixed bug where rentals would kick out their renters if you died.
  • Fixed changing heritage when a child grows up.
  • Tweaks to the walking/running toggle at faster game speeds.
  • Further combat tweaks - two unskilled slobs won't just stand there hitting each other forever.
  • Tweaks to triggers that spawn new families.
  • The AI can now fully redevelop plots on the fly based on population and employment factors.
  • When developing empty plots the AI will now put a lot more stock into the percentage of free workers before they decide what to build. So you may now find that the AI are a lot more conservative with their business building.
  • Added new filters to you building menu.
  • Bounties should no longer get out of control.
  • Notification tweaks.
  • Single characters will now prioritise talking to other single people.


That's all for now. Still working on the Viking implementation.

During the last few updates I've also been working on a Windows 10/11 app to assist with my SAELIG development. A while back I released this app in case anyone else wants to use it. Head over to www.atorcoppe.com if you're interested. I find it incredibly handy, maybe you will too. Keep an eye on my website has it has a list of things I'm currently working on for SAELIG.

Update 35.5 - More goodies!

Surprise! Another fun update.

  • Replaced backpack model with hip pouch.
  • UI tweaks.
  • You can now loot corpses.
  • You can now filter items when you use 'Compare Markets'. You can either click on an item or search for items to filter.
  • A new travelling priest who will preach in the middle of town and give out a very special miracle.
  • Now if you have 5 or more buildings you will see some new filter buttons. You can filter your buildings by 'All', 'Houses', 'Businesses', and 'Storage'.
  • People will no longer go for long walks at night.
  • Your character will no longer freeze in place when getting confronted by a watchman. You will now be chased and if they do not catch you they will increase your bounty.
  • Now sword or axe attacks on unarmed people will either wound or kill and can no longer miss. Combat skill level will only come into play if you're attacking someone else who has a weapon.
  • If you fire an arrow at someone who has a sword or axe and it misses, they will now attack you.


Enjoy!