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SAELIG News

Update 32.2 - Pew pew pew

Hello,

I've been working 30 hours a day recently but I found some time to make a small update. Hope you enjoy. :)

  • Fixed an exploit that allowed you to farm relationship by spamming a button.
  • Fixed a bug that prevented wood cutting huts from delivery wood to other businesses.
  • Adjusted some automation settings for corrals and fields.
  • After hunting an animal your character will now automatically harvest it, even if it's outside of the map.
  • Fixed a bug that in some cases would cause caravan goods to be placed back in your businesses when you loaded the game.
  • You can now shoot people with a bow even when they're busy. Steve being a jerk and working while you're wanting to kill him? No worries, now you can shoot his face off while he's walking his cows.
  • Tweaked merchant camp item ranges, and slightly lowered the daily chance of one arriving.
  • Started overhauling the traveling merchant carts. Previously they would trade goods around the map to try and keep the markets all supplied. But now they will focus on removing excess goods when markets get flooded. It's not going to be perfect but I can tweak it from here. This should help in the late stages when markets get a bit full.
  • The AI characters can now shoot back! If you try to fire your bow at another character who has a bow and you miss, they're take a shot at you too. So careful, you might die.



Have fun!

Atorcoppe.

Another Hotfix

Fixed a few freezes and crashes.
Also fixed a bug where you could not select the woodcutting hut.

Little baby hotfix

Just a small update to fix the training targets not working. :)

Update 32 - Bows, hunting, and potentially murder

Greetings,

Welcome to another update.

New Bits
  • Bows are now usable.
  • Hunting. Deer and boars can now be hunted and then harvested. Just grab yourself a bow and away you go. As your ranged skill gets better you will have a better chance at hitting your target.
  • Bows can be used to attack people. Your ranged skill dictates your hit chance. This also means you can shoot people hauling carts and then rob their cart as they lay on the ground dying :)
  • You can now pay 1000s silver to import workers from outside of the map as long as the map population is below the cap.
  • You can now build campfires in the wilderness to keep you warm on your hunts.
  • Find dead trees around the map to scavenge for firewood.
  • Ivy growth on buildings.
  • New training dummies on every map so you can train both your ranged and melee combat skills.


Other Bits
  • Fixed a bug that would cause the player to get kicked into the Bunkhouse.
  • Tweaks to the tutorial.
  • Fixed a bug where if your player died, in some cases the heir would not inherent the money.
  • Detail tweaks.
  • When people move out of your rentals they should now take their stuff with them.
  • Meat Pies will now adjust their prices correctly.
  • New plants and grass have been used to create lusher forests.
  • New terrain textures should add a bit more depth and colour to some parts of the game.


Hope you enjoy! I'm glad to finally have bows added.

Cheers,
Atorcoppe.

Update 31.1 - A sausage a day keeps the doctor away

Greetings,

Have a few new features and changes I'm working through at the moment, but for now here's a small update.

  • Brightness slider will now go higher.
  • Adjusted the base prices of some items.
  • Added Leather Boots to the game. Can be made at the Leatherworker, and will make you walk faster.
  • Some typo fixes.
  • Some automation fixes.
  • Adjusted the notifications you get when you start and finish work to make them less intrusive.
  • The AI should now buy fewer empty plots.
  • Fixed the map filter not working on some maps.
  • Alehouse tweaks for room renting.
  • People will no longer get full wages if they are sick and then heal before the end of the day.
  • A few navigation tweaks.



Have fun!

:)