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SAELIG News

Update 31 - Go forth and defecate

Hello, welcome to another update. Hope all is well.
Got some goodies for you, oh yes I do.

New Stuff
  • Automation redesign. This includes being able to automatically transfer excess goods to Sheds and Trading Posts.
  • People who don’t like you can now spread gossip about you.
  • Player can now fish in boats at the Fishing Dock.
  • New Pearl production at the Fishing Dock.
  • AI can now murder.
  • Some new travellers that will walk through town and buy stuff.
  • Some good foods can give a new buff.
  • New scoring system that will rank the wealthiest families in the map. (Works best with a new game)
  • Player can now rent a room at an Alehouse.
  • You can now defecate on your enemies’ doorstep. Not kidding.
  • Added a daily balance to the top of transaction history.


Tweaks
  • Added more vibrance to game colours. Let me know if you want even more.
  • Simple foliage will now also shrink trees. This is ideal for people who don’t like the big trees.
  • Building price adjustments.
  • Fog tweaks.
  • Relationship tweaks.
  • All productions are now contribution based. This means that Wood, Iron, Gold, Gems, Silver, and Fish are no longer produced by individual workers, and are instead produced in groups like the other productions.
  • Some further production tweaks.
  • Children will now work for free if you own them.
  • Tweaked the health system to be more robust during very long games.
  • Pregnant people are now immune to murder. Because you know, children.
  • Adjusted the Leatherworker for better returns.
  • Adjusted the Fishing Dock for better returns.
  • Adjusted hunger, warmth, and social needs for the AI.
  • Supervising will now only give a single notification.
  • Tweaked the default storage in some buildings.
  • Increased the buyout price for buildings that are already owned.
  • Made the snow darker.
  • Tweaked the audio levels.


Bug Fixes
  • Music should now slot and play properly at higher speeds.
  • Fixed a bug where your heir would not get your moola when you died.
  • Fixed a bug where you could not put numbers in save names if you had actions about to those numbers.
  • People should no longer sell the coats you just gave them.
  • Fixed some production bugs.
  • Fixed some typos and whatnot.
  • Fixed some notifications.



Send me an electronic message at [email protected] if you have any trouble with your saved games.

Much love,
Atorcoppe.

Update 30.3 - You have nice legs

Hello,

It is me again. I did some things.

  • Changed some more instances of 'gold' to 'silver'.
  • Removed the binding for the H key that would disable the UI.
  • Added a cool-down to 'Dance & Drink'.
  • Corrected some bad maths.
  • Fixed a bug that would prevent some saved games from loading.


Still working hard as always, I have some good stuff coming soon.

Pew pew,
Atorcoppe.

Update 30.2 - 01110011 01100001 01110101 01110011 01100001 01100111 01100101

Hello,

Just a small patch here folks, but a couple items are highly requested, so yay.


Goodies
  • Fixed a bug where transferring items between inventories with lots of items in them could cause hangs and crashes.
  • Fixed some navigation issues.
  • When you exit from map mode the camera will now go back to its previous position if you didn't move it while in map mode.
  • When pressing escape the game will now remember your previous game speed and resume at that speed when you unpause the game.
  • Storm optimisations.
  • Fish can now be used as meat at the longhouse for a feast.
  • Some crashes have been smashed.
  • The currency used in the game is being renamed from gold to silver (let me know if you see gold still being used anywhere that should now be silver).
  • Fixed several bugs that could cause time to stop at midnight.



Things I'm Working On For Update 31
  • A range of travellers to bring more variety to the game. Including horse riders, royal visits, fyrds, and mysterious strangers.
  • A new caravan system.
  • Bows and hunting.



If you encounter any strange bugs that you think need to be fixed asap please send me an email at [email protected] with a copy of your save. The saves can be found under appdata/locallow/atorcoppe games/saelig on Windows. Unfortunately I'm not very professional and I cannot remember the location on Linux or Mac.

Additionally, for anyone who wants to - I'd like you to email me the one feature you'd like to see above anything else (excluding MP and Mods), and I'll try to start work on it asap.


I nearly ordered a 1300 year old Anglo-Saxon silver coin today from the UK. I ended up not doing so because I really don't need one. But scrolling through the coins gave me some good inspiration for Saelig, which is always a good thing.


That's pretty much everything I have for you right now. Thanks for playing, suggesting, and reporting.

Much love,
Atorcoppe.

Update 30.1 - Sneaky fixes

Hello friends,

Just a couple small fixes.

  • "Continue on your path" now properly works when you ask for forgiveness at the church.
  • Your spouse will no longer quit their job when they work for you.
  • Some market tweaks.


That's all folks.

Cheers,
Atorcoppe.

Update 30 - Many things and some stuff

Well hello, fancy seeing you here.

I would like to introduce you to Update 30, it's quite neat and has some goodies to offer.

Goodies
  • A new larger house called a Homestead. It has more beds than a standard house and has a garden upgrade. The garden upgrade allows you and your family to harvest small amounts of fruits, vegetables, and eggs throughout the year.
  • Another new type of house called a Longhouse. It is primarily designed as something to sink money into as it's stupid expensive to build and upgrade. You can build walls around it, plant a garden (see above), and also raise some animals (like the garden upgrade but meat and wool).
  • Owners of a Longhouse can host a feast which if done correctly will make you the most popular person in town.
  • You can now train other people in skills that you are better than them at.
  • You can now transfer workers more easily from other nearby businesses that you own.
  • Sheds! You can now develop small and large plots into sheds to store all your goodies.
  • Two new achievements.
  • Corruption and criminal record now have a great influence on your life. However if you are generous enough with the church they can fix this for you.
  • Major changes to how prices adjust. This should fix some strange prices that some people noticed.
  • A new cart for the final level of cart upgrade. When you ride this one you sit up front, like a pro.



Less Good, Goodies
  • A few UI changes to make certain things more obvious.
  • Fixed the spelling issues.
  • Fixed a bug where you would lose relationship with child workers when they grow up.
  • Fixed broken controls after using first person as a lady with a dress (yes, this was an actual bug).
  • Fixed a bug where you could not catch an outlaw if you were a watchman.
  • Fixed a bug where crime reports at the end of the day could be incorrect.
  • You can no longer offload random items into an empty plot.
  • Some new notifications.
  • You can now properly hire your family for free again.
  • Wood cutters will now properly sell wood.
  • Fixed some exploits.
  • Fixed an issue where people would rent your houses then leave then rent your houses again.
  • People will now eat more food from their own houses.
  • Various other bug fixes.



I hope you all enjoy the new stuff. Sorry I'm really slow at development - life is crazy sometimes.


Cheers,
Atorcoppe.