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SAELIG News

Update 29.4

Howdy,

Another minor update while I get stuff ready for the next major update.

  • Fixed a bug that would cause some merchant camps to not load correctly.
  • You can now supervise workers during winter.
  • AI will now build less of certain types of buildings.
  • Fixed a bug that would cause gardens and fields to no load correctly.
  • Your spouse should no longer buy woollen coats.
  • Corrected some wage calculations.
  • The production queue should no longer clear after hours.
  • Added a Learning Hall to the new map.
  • Increased the standard starting money to 4000, and the businesses owner starting money to 6000.


Cheers,
Atorcoppe.

Update 29.3

Just another small update to address a few issues

  • Fixed a bug that was causing heavy lag during winter, especially around midnight.
  • Fixed bald people during winter bug.
  • Snow should no longer melt while the game is paused.
  • Fixed an issue which could prevent people from being hireable .
  • Fixed a bug that would cause certain things to repeat, or be unusual.
  • Fixed some spelling errors.
  • Fixed a bug where you would become your own employee.
  • When comparing marks for a specific business it will now list all items associated with items that the business can make.


That’s it for just now, I have some more bugs to fix as well, but wanted to get those ones sorted sooner rather than later.

Cheers,
Atorcoppe.

Update 29.2

Just some more bug fixes.

  • Landlords can now access the houses they are renting out.
  • Caravan timings fixed.
  • Edge panning fixed.
  • Horse carts should no longer fall in the river when crossing bridges.
  • Fixed a bug that prevented you from clicking on things near rivers.
  • Player can now eat out of their backpack.
  • Fixed a bug where your caravan would not leave the map properly.


That's all for now.

Cheers,
Atorcoppe.

Update 29.1 - Bugs

Hello, me again.

Welcome to update 29.1.
  • Fixed a bug where plots would not load stored wood when the game was loaded.
  • Fixed a bug that prevented you from finishing the tutorial.
  • Fixed a bug where the player could not haul their cart.
  • Fixed a bug where snow would not quite build up correctly on the new map.
  • Added wood chopping blocks to the new map so you can cut firewood on that map.
  • Fixed the market picture on the new map.
  • Fixed bug where saves would not load in some situations.
  • Town-Reeves can now select a building and set it as a priority for Watchmen to patrol for a limited time.
  • Reduced Pit punishment times a bit.


I think that's it.

Thanks for all the feedback!

Atorcoppe.

Update 29 - Stop right there criminal scum!

Good hello to you.

Update 29 is here and it's pretty good.

  • Guards have been changed to Watchmen and they are now normal people who can be interacted with as normal and do normal stuff.
  • You can now join the Town Watch and catch criminals. You will need to either witness the crime and catch them in the act, or be the first watchman to the scene of a reported crime.
  • Metalworker is now called Workshop.
  • Round shields and kite shields can now be produced at the Workshop.
  • Show off how cool you are by wearing a shield.
  • People will now be more inclined to use rivers and whatnot to put out fires.
  • Fixed an issue where skills would not be assigned properly after character creation.
  • Drunk people are now more likely to start a fight.
  • The number of Elders and Watchmen a town can have is now based on the current population, so these numbers can change.
  • If you are the Town-Reeve you can fire a Watchman you don't like.
  • New map! Hamtunscir. A small map with only a single town. This is a good map for those who like the quiet life. It has very little in the way of buildings at the start of the game but plenty of room to expand. Also really good for systems that might struggle to run the other maps.
  • Various UI fixes, including item quantity scroll, and estimated price when selling.
  • Fixed an issue that caused lag when selling in large numbers.


And a few other things here and there.

Cheers,
Atorcoppe.